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UE2:SpawnPoint (U2XMP)

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U2XMP Object >> Actor >> NavigationPoint >> SpawnPoint
Package: 
U2
This class in other games:
RTNP, U1, UT

SpawnPoint.uc $Author: Mfox $ $Date: 12/16/02 10:29p $ $Revision: 27 $

Properties[edit]

Property group 'SpawnPoint'[edit]

bCollision[edit]

Type: bool

set to true if spawned actors should have collision on

bInheritVelocity[edit]

Type: bool

if true initial velocity is along direction SpewTrigger is aimed in

Default value: True

bSilentDecorationBounce[edit]

Type: bool


bSpewActors[edit]

Type: bool

actors will be given velocity etc.

bTumble[edit]

Type: bool

if true spawned actors tumble (random rotation while falling)

Default value: True

CreateSound[edit]

Type: Sound

if set, sound played "from" spawned actor when spawned

CreateSoundbNoOverride[edit]

Type: bool

parameter for CreateSound

CreateSoundPitch[edit]

Type: float

parameter for CreateSound

CreateSoundRadius[edit]

Type: float

parameter for CreateSound

CreateSoundSlot[edit]

Type: Actor.ESoundSlot

parameter for CreateSound

CreateSoundVolume[edit]

Type: float

parameter for CreateSound

DefaultProps[edit]

Type: DefaultT

Array size: 8


ItemCommandFileName[edit]

Type: string

script file to use

ItemCommandLabel[edit]

Type: string

label to start in the script file

ItemEvent[edit]

Type: name

if set spawned Actors' events set to this, otherwise factory's Tag used

ItemOrders[edit]

Type: name

orders to give spawnees

ItemPrototype[edit]

Type: class<Actor>

actor class for spawned items

ItemTag[edit]

Type: name

if set spawned Actors' tags set to this, otherwise factory's ItemTag used

ItemTeam[edit]

Type: int

obsolete? team number (overrides default for class)

MaxSpeed[edit]

Type: float

max initial speed

Default value: 512.0

MinSpeed[edit]

Type: float

min initial speed

Default value: 512.0

SpawnOffset[edit]

Type: Object.Vector

offset from SpawnPoint location where items are spawned

Default value:

Member Value
Z 16.0

SpewRotationSpread[edit]

Type: Object.Rotator

if bInheritVelocity is true, Roation is randomized by this about SpewTrigger's Rotation

Internal variables[edit]

Factory[edit]

Type: ActorFactory


Default values[edit]

Property Value
bDirectional True
bFindBase False
ConnectFlags CFL_Source
SoundVolume 128
Texture Texture'U2.I_SpawnPoint'

Enums[edit]

EPropertyType[edit]

PT_Default 
PT_Physics 
PT_Collision 
PT_bCollideActors 
PT_DrawType 

Structs[edit]

DefaultT[edit]

string Property 
string Value 
EPropertyType PropertyType 
Actor.EPhysics PhysicsValue 
float CollisionRadiusValue 
float CollisionHeightValue 
Actor.EDrawType DrawType 

Functions[edit]

Events[edit]

ModifyDefaultProperties[edit]

event ModifyDefaultProperties (Actor SpawningActor)

Overrides: Actor.ModifyDefaultProperties


Other instance functions[edit]

Create[edit]

function bool Create ()


DestroyAllSpawnees[edit]

function DestroyAllSpawnees ()


DumpInfo[edit]

function DumpInfo (Pawn P)


SetActorProps[edit]

function SetActorProps (Actor NewActor)


SetDefaultProps[edit]

function SetDefaultProps (Actor NewActor)


SetPawnProps[edit]

function SetPawnProps (Pawn P, PawnFactory PawnFactory)


SetProperty[edit]

function SetProperty (Actor TargetActor, DefaultT PropertyInfo)


SetSpewProps[edit]

function SetSpewProps (Actor A)