Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:SpecialEventTrigger (UE2Runtime)
- Package:
- Gameplay
- Direct subclass:
- SpecialEvent
- This class in other games:
- U2
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SpecialEventTrigger: Receives trigger messages and does some "special event" some combination of a message, sound playing, damage, and/or death to the instigator if the event of this actor is set, will try to send player on the interpolation path with tag matching this event.
Properties[edit]
Property group 'SpecialEventTrigger'[edit]
bBroadcast[edit]
Type: bool
To broadcast the message to all players.
bKillInstigator[edit]
Type: bool
if true, kill the instigator
bPlayerJumpToInterpolation[edit]
Type: bool
if true, player is teleported to start of interpolation path
Default value: True
bPlayersPlaySoundEffect[edit]
Type: bool
if true, have sound effect played at players' location
bThirdPersonViewTarget[edit]
Type: bool
if true, playercontroller third person views the interpolated actor
bViewTargetInterpolatedActor[edit]
Type: bool
if true, playercontroller viewtargets the interpolated actor
Damage[edit]
Type: int
how much to damage triggering actor
DamageType[edit]
Type: class<DamageType>
InterpolatedActorTag[edit]
Type: name
tag of actor to send on interpolation path (if none, then instigator is used)
Message[edit]
Type: string
Modifiers: localized
message to display
PlayerScriptTag[edit]
Type: name
Sound[edit]
Type: Sound
if not none, this sound effect will be played
Default values[edit]
Property | Value |
---|---|
bObsolete | True |
Texture | Texture'Gameplay.S_SpecialEvent' |
Events[edit]
Trigger[edit]
Overrides: Actor.Trigger