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UE2:SpecialEvent (U2XMP)

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U2XMP Object >> Actor >> Triggers >> SpecialEvent
Package: 
Legend
This class in other games:
RTNP, U1, UT, U2, UE2Runtime

SpecialEvent: Receives trigger messages and does some "special event" some combination of a message, sound playing, damage, and/or death to the instigator if the event of this actor is set, will try to send player on the interpolation path with tag matching this event.

Properties

Property group 'SpecialEvent'

bBroadcast

Type: bool

To broadcast the message to all players.

bKillInstigator

Type: bool

if true, kill the instigator

bPlayerJumpToInterpolation

Type: bool

if true, player is teleported to start of interpolation path

Default value: True

bPlayersPlaySoundEffect

Type: bool

if true, have sound effect played at players' location

bThirdPersonViewTarget

Type: bool

if true, playercontroller third person views the interpolated actor

bViewTargetInterpolatedActor

Type: bool

if true, playercontroller viewtargets the interpolated actor

Damage

Type: int

how much to damage triggering actor

DamageType

Type: class<DamageType>


InterpolatedActorTag

Type: name


Message

Type: string

Modifiers: localized

message to display

Sound

Type: Sound

if not none, this sound effect will be played

Default values

Property Value
Texture Texture'Legend.S_SpecialEvent'

Instance functions

Trigger

function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.Trigger