- Package:
- XEffects
- This class in other games:
- UT2004
Spiral for Weapon PickUps.
Default values[edit]
Subobjects[edit]
SpriteEmitter2[edit]
Class: Engine.SpriteEmitter
Property |
Value |
ColorScale[0] |
(Color=(B=255,G=255,R=255)) |
ColorScale[1] |
(RelativeTime=0.200000,Color=(G=170,R=255)) |
ColorScale[2] |
(RelativeTime=1.000000,Color=(G=217,R=255)) |
FadeIn |
True |
FadeInEndTime |
0.25 |
FadeOut |
True |
FadeOutStartTime |
1.3 |
GetVelocityDirectionFrom |
PTVD_AddRadial |
LifetimeRange |
|
MaxParticles |
15 |
RevolutionScale[0] |
(RelativeRevolution=(Z=2.000000)) |
RevolutionScale[1] |
(RelativeTime=0.600000) |
RevolutionScale[2] |
(RelativeTime=1.000000,RelativeRevolution=(Z=2.000000)) |
RevolutionsPerSecondRange |
|
SphereRadiusRange |
Member |
Value |
Max |
16.0 |
Min |
16.0 |
|
SpinsPerSecondRange |
|
StartLocationShape |
PTLS_Sphere |
StartSizeRange |
|
StartVelocityRadialRange |
Member |
Value |
Max |
-20.0 |
Min |
-20.0 |
|
Texture |
Texture'EpicParticles.Flares.HotSpot' |
UniformSize |
True |
UseColorScale |
True |
UseVelocityScale |
True |
VelocityLossRange |
|
VelocityScale[0] |
(RelativeVelocity=(X=2.000000,Y=2.000000,Z=2.000000)) |
VelocityScale[1] |
(RelativeTime=0.600000) |
VelocityScale[2] |
(RelativeTime=1.000000,RelativeVelocity=(X=-10.000000,Y=-10.000000,Z=-10.000000)) |