Mostly Harmless

UE2:Spiral (UT2003)

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UT2003 Object >> Actor >> Emitter >> Spiral
Package: 
XEffects
This class in other games:
UT2004

Spiral for Weapon PickUps.

Default values[edit]

Property Value
bNoDelete False
Emitters[0] SpriteEmitter'SpriteEmitter2'

Subobjects[edit]

SpriteEmitter2[edit]

Class: Engine.SpriteEmitter

Property Value
ColorScale[0] (Color=(B=255,G=255,R=255))
ColorScale[1] (RelativeTime=0.200000,Color=(G=170,R=255))
ColorScale[2] (RelativeTime=1.000000,Color=(G=217,R=255))
FadeIn True
FadeInEndTime 0.25
FadeOut True
FadeOutStartTime 1.3
GetVelocityDirectionFrom PTVD_AddRadial
LifetimeRange
Member Value
Max 1.6
Min 1.6
MaxParticles 15
RevolutionScale[0] (RelativeRevolution=(Z=2.000000))
RevolutionScale[1] (RelativeTime=0.600000)
RevolutionScale[2] (RelativeTime=1.000000,RelativeRevolution=(Z=2.000000))
RevolutionsPerSecondRange
Member Value
Z
Member Value
Max 0.5
Min 0.2
SphereRadiusRange
Member Value
Max 16.0
Min 16.0
SpinsPerSecondRange
Member Value
X
Member Value
Max 4.0
StartLocationShape PTLS_Sphere
StartSizeRange
Member Value
X
Member Value
Max 4.0
Min 4.0
Y
Member Value
Max 4.0
Min 4.0
Z
Member Value
Max 8.0
Min 8.0
StartVelocityRadialRange
Member Value
Max -20.0
Min -20.0
Texture Texture'EpicParticles.Flares.HotSpot'
UniformSize True
UseColorScale True
UseVelocityScale True
VelocityLossRange
Member Value
X
Member Value
Max 0.2
Min 0.2
Y
Member Value
Max 0.2
Min 0.2
Z
Member Value
Max 1.0
Min 1.0
VelocityScale[0] (RelativeVelocity=(X=2.000000,Y=2.000000,Z=2.000000))
VelocityScale[1] (RelativeTime=0.600000)
VelocityScale[2] (RelativeTime=1.000000,RelativeVelocity=(X=-10.000000,Y=-10.000000,Z=-10.000000))