Cogito, ergo sum
UE2:StationaryPawnController (U2XMP)
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Object >> Actor >> Controller >> LicenseeController >> AIController >> U2NPCController >> StationaryPawnController |
- Package:
- U2
- Direct subclasses:
- StationaryPawnControllerDefensive, StationaryPawnControllerOffensive
- This class in other games:
- U2
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
StationaryPawnController.uc Created by: Sam Brown Created on: 4/22/2002 $Author: Mfox $ $Date: 9/03/02 9:34p $ $Revision: 4 $
Constants[edit]
ActiveState[edit]
Value: 'Active'
Default values[edit]
Property | Value |
---|---|
bAdjustFromWalls | False |
Instance functions[edit]
MaybeInheritEnemy[edit]
Overrides: U2NPCController.MaybeInheritEnemy
States[edit]
@ActiveState[edit]
Modifiers: auto
Ignores: EnemyInLeapRange, EnemyInMeleeRange, EnemyNotVisible, HearNoise, NotifyBump, NotifyHeadVolumeChange, NotifyHitWall, NotifyLanded, NotifyPhysicsVolumeChange, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther, ShotFiredNotification