Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:SuperShockRiflePickup (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:12, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2003 Object >> Actor >> Pickup >> WeaponPickup >> UTWeaponPickup >> SuperShockRiflePickup

Contents

Package: 
XWeapons
This class in other games:
UT2004

SuperShockRiflePickup

Default values[edit]

Property Value
DrawScale 0.5
DrawType DT_StaticMesh
InventoryType Class'XWeapons.SuperShockRifle'
MaxDesireability 0.65
PickupForce "ShockRiflePickup"
PickupMessage "You got the Super Shock Rifle."
PickupSound Sound'PickupSounds.ShockRiflePickup'
StaticMesh StaticMesh'WeaponStaticMesh.ShockRiflePickup'