Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:Tab_AudioSettings properties (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel >> GUITabPanel >> UT2K3TabPanel >> Tab_AudioSettings (properties) |
- Tab_AudioSettings properties in other games:
- UT2003
- Other member categories for this class:
- Tab AudioSettings defaults
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Properties[edit]
AnnounceModes[edit]
Type: string
Array size: 3
Modifiers: localized
Default value, index 0: "None"
Default value, index 1: "Minimal"
Default value, index 2: "All"
APack[edit]
Type: moComboBox
AudioModes[edit]
Type: string
Array size: 4
Modifiers: localized
Default value, index 0: "Software 3D Audio"
Default value, index 1: "Hardware 3D Audio"
Default value, index 2: "Hardware 3D Audio + EAX"
Default value, index 3: "Safe Mode"
binitialized[edit]
Type: bool
BonusPackInfo[edit]
Type: GUI.APackInfo
Array size: 4
Modifiers: config
PackInfo[edit]
Type: array<GUI.APackInfo>
Modifiers: config
VoiceModes[edit]
Type: string
Array size: 4
Modifiers: localized
Default value, index 0: "All"
Default value, index 1: "No auto-taunts"
Default value, index 2: "No taunts"
Default value, index 3: "None"