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UE2:TeamAI (UT2003)
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 AddHumanSquad
- 2.2.2 AddSquadWithLeader
- 2.2.3 CallForHelp
- 2.2.4 ClearEnemies
- 2.2.5 FindHumanSquad
- 2.2.6 FindNewObjectiveFor
- 2.2.7 FindNewObjectives
- 2.2.8 FindSquadOf
- 2.2.9 FriendlyToward
- 2.2.10 GetLeastDefendedObjective
- 2.2.11 GetMostDefendedObjective
- 2.2.12 GetPriorityAttackObjective
- 2.2.13 GetPriorityFreelanceObjective
- 2.2.14 GetSquadLedBy
- 2.2.15 NotifyKilled
- 2.2.16 OnThisTeam
- 2.2.17 PutBotOnSquadLedBy
- 2.2.18 PutOnDefense
- 2.2.19 PutOnFreelance
- 2.2.20 PutOnOffense
- 2.2.21 ReAssessStrategy
- 2.2.22 RemoveFromTeam
- 2.2.23 RemoveSquad
- 2.2.24 SetBotOrders
- 2.2.25 SetObjectiveLists
- 2.2.26 SetOrders
- Package:
- UnrealGame
- Direct subclasses:
- BombingRunTeamAI, CTFTeamAI, DOMTeamAI, InvasionTeamAI
- This class in other games:
- UT2004
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TeamAI. strategic team AI control for TeamGame
Properties[edit]
AttackSquad[edit]
Type: SquadAI
EnemyTeam[edit]
Type: UnrealTeamInfo
FreelanceSquad[edit]
Type: SquadAI
NumSupportingPlayer[edit]
Type: int
Objectives[edit]
Type: GameObjective
list of objectives to be defended or attacked by this team
OrderList[edit]
Type: name
Array size: 8
Default value, index 0: 'FOLLOW'
Default value, index 1: 'ATTACK'
Default value, index 2: 'DEFEND'
Default value, index 3: 'FREELANCE'
Default value, index 4: 'FOLLOW'
Default value, index 5: 'ATTACK'
Default value, index 6: 'DEFEND'
Default value, index 7: 'FREELANCE'
OrderOffset[edit]
Type: int
PickedObjective[edit]
Type: GameObjective
objective that was picked from a list of equal priority objectives
Squads[edit]
Type: SquadAI
SquadType[edit]
Default value: Class'UnrealGame.SquadAI'
Team[edit]
Type: UnrealTeamInfo
Functions[edit]
Events[edit]
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
Timer[edit]
Overrides: Actor.Timer