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UE2:TeamPlayerReplicationInfo (UT2004)
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Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo >> TeamPlayerReplicationInfo |
Contents
- Package:
- UnrealGame
- Direct subclass:
- XPlayerReplicationInfo
- This class in other games:
- UT2003
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TeamPlayerReplicationInfo.
Properties
bFirstBlood
Type: bool
bHolding
Type: bool
combocount
Type: int
Combos
Type: byte
Array size: 5
DaredevilPoints
Type: int
FlagReturns
Type: int
FlagTouches
Type: int
flakcount
Type: int
headcount
Type: int
LocalStatsScreenClass
Type: class<ScoreBoard>
MultiKills
Type: byte
Array size: 7
ranovercount
Type: int
Spree
Type: byte
Array size: 6
Squad
Type: SquadAI
Suicides
Type: int
VehicleStatsArray
Type: array<VehicleStats>
WeaponStatsArray
Type: array<WeaponStats>
Structs
VehicleStats
WeaponStats
Functions
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: PlayerReplicationInfo.PostBeginPlay
Other instance functions
AddVehicleDeath
function AddVehicleDeath (class<DamageType> D)
AddVehicleDeathDriving
AddVehicleKill
function AddVehicleKill (class<VehicleDamageType> D)
AddWeaponDeath
function AddWeaponDeath (class<DamageType> D)
AddWeaponDeathHolding
AddWeaponKill
function AddWeaponKill (class<DamageType> D)
UpdateVehicleStats
simulated function UpdateVehicleStats (TeamPlayerReplicationInfo PRI, class<Vehicle> V, int newKills, int newDeaths, int newDeathsDriving)
UpdateWeaponStats
simulated function UpdateWeaponStats (TeamPlayerReplicationInfo PRI, class<Weapon> W, int newKills, int newDeaths, int newDeathsHolding)