Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:TeamRedConfigured (UT2003)
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Object >> Actor >> Info >> ReplicationInfo >> TeamInfo >> UnrealTeamInfo >> xTeamRoster >> TeamRedConfigured |
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Properties[edit]
Characters[edit]
Modifiers: config
changed from Iron Skull since had two teams with iron in them
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: xTeamRoster.PostBeginPlay
Other instance functions[edit]
AllBotsSpawned[edit]
function bool AllBotsSpawned ()
Overrides: UnrealTeamInfo.AllBotsSpawned
Initialize[edit]
function Initialize (int TeamBots)
Overrides: xTeamRoster.Initialize
OverrideInitialBots[edit]
Overrides: UnrealTeamInfo.OverrideInitialBots