UE2:TeamTrigger (U2)

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U2 Object >> Actor >> Triggers >> Trigger >> TeamTrigger
Package:
Legend
This class in other games:

TeamTrigger: triggers for all except pawns with matching team

Properties

Property group 'TeamTrigger'

bTimed

Type: bool


bTriggerSameTeam

Type: bool


Default value: True

Team

Type: byte


Default value: 255

Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Trigger.PostBeginPlay


TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Trigger.TakeDamage


Timer

event Timer ()

Overrides: Trigger.Timer


UnTouch

event UnTouch (Actor Other)

Overrides: Trigger.UnTouch


Other instance functions

GetTeam

simulated function int GetTeam ()

Overrides: Actor.GetTeam


IsRelevant

function bool IsRelevant (Actor Other)

Overrides: Trigger.IsRelevant


SetTeam

function SetTeam (int NewTeam)

Overrides: Actor.SetTeam