My program doesn't have bugs. It just develops random features.
UE2:TeamTrigger (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Gameplay
- This class in other games:
- UT, UE2Runtime, UT2003, U2
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TeamTrigger: triggers for all except pawns with matching team
Properties[edit]
Property group 'TeamTrigger'[edit]
bTimed[edit]
Type: bool
Team[edit]
Type: byte
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Trigger.PostBeginPlay
TakeDamage[edit]
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Trigger.TakeDamage
Timer[edit]
event Timer ()
Overrides: Trigger.Timer
Other instance functions[edit]
IsRelevant[edit]
Overrides: Trigger.IsRelevant