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UE2:TeamTrigger (UT2004)

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UT2004 Object >> Actor >> Triggers >> Trigger >> TeamTrigger
Package: 
Gameplay
This class in other games:
UT, U2, UE2Runtime, UT2003

TeamTrigger: triggers for all except pawns with matching team

Properties[edit]

Property group 'TeamTrigger'[edit]

bTimed[edit]

Type: bool


Team[edit]

Type: byte


Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Trigger.PostBeginPlay


TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Trigger.TakeDamage


Timer[edit]

event Timer ()

Overrides: Trigger.Timer


Other instance functions[edit]

IsRelevant[edit]

function bool IsRelevant (Actor Other)

Overrides: Trigger.IsRelevant