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UE2:TeamTrigger (UE2Runtime)
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TeamTrigger: triggers for all except pawns with matching team
Properties
Property group 'TeamTrigger'
bTimed
Type: bool
Team
Type: byte
Functions
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: Trigger.PostBeginPlay
TakeDamage
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Trigger.TakeDamage
Timer
event Timer ()
Overrides: Trigger.Timer
Other instance functions
IsRelevant
Overrides: Trigger.IsRelevant