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UE2:TimerMessage (UT2004)
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Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> TimerMessage |
- Package:
- UnrealGame
- Direct subclass:
- InvasionTimerMessage
- This class in other games:
- UT2003
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Properties[edit]
Property group 'TimerMessage'[edit]
CountDownSounds[edit]
Type: Sound
Array size: 10
OBSOLETE
CountDownTrailer[edit]
Type: string
Modifiers: localized
Default value: "..."
Internal variables[edit]
CountDown[edit]
Type: name
Array size: 10
Default value, index 0: 'One'
Default value, index 1: 'Two'
Default value, index 2: 'Three'
Default value, index 3: 'Four'
Default value, index 4: 'Five'
Default value, index 5: 'Six'
Default value, index 6: 'Seven'
Default value, index 7: 'Eight'
Default value, index 8: 'Nine'
Default value, index 9: 'Ten'
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bIsConsoleMessage | False | ||||||||||
DrawColor |
|
||||||||||
FontSize | 0 | ||||||||||
Lifetime | 1 | ||||||||||
PosY | 0.1 | ||||||||||
StackMode | SM_Down |
Static functions[edit]
ClientReceive[edit]
static function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetString[edit]
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString