UE2:TimerMessage (UT2003)
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Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> TimerMessage |
- Package:
- UnrealGame
- Direct subclass:
- InvasionTimerMessage
- This class in other games:
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Properties
Property group 'TimerMessage'
CountDownSounds
Type: Sound
Array size: 10
Default value, index 0: Sound'AnnouncerMain.One'
Default value, index 1: Sound'AnnouncerMain.Two'
Default value, index 2: Sound'AnnouncerMain.Three'
Default value, index 3: Sound'AnnouncerMain.Four'
Default value, index 4: Sound'AnnouncerMain.Five'
Default value, index 5: Sound'AnnouncerMain.Six'
Default value, index 6: Sound'AnnouncerMain.Seven'
Default value, index 7: Sound'AnnouncerMain.Eight'
Default value, index 8: Sound'AnnouncerMain.Nine'
Default value, index 9: Sound'AnnouncerMain.Ten'
CountDownTrailer
Type: string
Modifiers: localized
Default value: "..."
Default values
Static functions
ClientReceive
static function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetString
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString