My program doesn't have bugs. It just develops random features.
UE2:TournamentHealth (UT2003)
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Object >> Actor >> Pickup >> TournamentPickup >> TournamentHealth |
Contents
- Package:
- XPickups
- Direct subclasses:
- HealthPack, MiniHealthPack, SuperHealthPack
- This class in other games:
- UT, UT2004
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Properties[edit]
Property group 'TournamentHealth'[edit]
bSuperHeal[edit]
Type: bool
HealingAmount[edit]
Type: int
Default value: 20
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 255 |
CollisionHeight | 23.0 |
CollisionRadius | 32.0 |
Mass | 10.0 |
MaxDesireability | 0.7 |
PickupMessage | "You picked up a Health Pack +" |
RespawnTime | 30.0 |
Functions[edit]
Static functions[edit]
GetLocalString[edit]
static function string GetLocalString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)
Overrides: Pickup.GetLocalString
Events[edit]
BotDesireability[edit]
Overrides: Pickup.BotDesireability
Other instance functions[edit]
DetourWeight[edit]
Overrides: Pickup.DetourWeight
GetHealMax[edit]
States[edit]
Pickup[edit]
Inherits from: Pickup.Pickup
Modifiers: auto
Pickup.Touch[edit]
event Touch (Actor Other)
Overrides: Pickup.Pickup.Touch