My program doesn't have bugs. It just develops random features.
UE2:ToxicBarrel (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> U2Decoration >> BreakableItem >> ToxicBarrel |
Contents
- Package:
- U2Decorations
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ToxicBarrel.uc
Default values[edit]
Property | Value |
---|---|
bNetDirty | True |
bNoStaticMeshCollide | True |
bProjTarget | True |
BreakParticleEffectsRefs[0] | ParticleSalamander'barrelFX.ParticleSalamander0' |
BreakSound | Sound'U2AmbientA.Explosions.Xplode_15' |
BrokenStaticMesh | StaticMesh'Terran_DecoM.Barrels.BarrelHightechBrokenBase' |
bShakeView | True |
bTossNPCs | False |
bTossPCs | False |
CollisionHeight | 28.0 |
CollisionRadius | 21.0 |
DamageAmount | 425.0 |
DamageRadius | 400.0 |
DamageType | Class'U2.DamageTypeBiologicalGas' |
DrawScale | 0.9 |
DrawType | DT_StaticMesh |
Duration | 0.9 |
Momentum | 10000.0 |
ShakeMagnitude | 5.0 |
SoundRadius | 1200.0 |
SoundVolume | 240 |
StaticMesh | StaticMesh'Terran_DecoM.Barrels.barrel_slime' |
TimeBetweenShakes | 0.1 |
TransientSoundRadius | 1200.0 |
TransientSoundVolume | 2.0 |