Always snap to grid
UE2:TracerStreak (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- Legend
- Direct subclasses:
- LineStreakVert, LineStreak
- This class in other games:
- RTNP
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TracerStreak.uc $Author: Mfox $ $Date: 4/30/02 12:22p $ $Revision: 3 $ Description: Effect for simulating a tracer bullet. How to use this class:
Spawn it.
Set the endpoints for where the streak will be drawn from/to in the same tick.
The fading process is automatically started on the next tick.
Set the endpoints for where the streak will be drawn from/to in the same tick.
The fading process is automatically started on the next tick.
How this class works:
Connects the two endpoints with large segments.
Starting with the first segment, it is broken into two parts.
Then of those two new segments, the first one is broken into two parts.
Then of those two new segments, the first one is faded out.
Starting with the first segment, it is broken into two parts.
Then of those two new segments, the first one is broken into two parts.
Then of those two new segments, the first one is faded out.
(Using ScaleGlow/Translucency).
Once the first segment is completely faded away, the second is faded out.
Then the second (next larger) segment is broken in two and those are
Then the second (next larger) segment is broken in two and those are
faded out.
This continues until all the segments are faded out.
If bUseLifeSpan is set to true, streaks aren't faded out -- their LifeSpan
If bUseLifeSpan is set to true, streaks aren't faded out -- their LifeSpan
will determine how long they last (e.g. 0.0 ==> forever).
Constants
MaxSegmentTypes
Value: 16
Properties
Property group 'TracerStreak'
End
Type: Object.Vector
SegmentTypes
Array size: 16 (MaxSegmentTypes
)
SkinToUseForSegments
Type: Texture
Start
Type: Object.Vector
Internal variables
bUseLifeSpan
Type: bool
if true don't fade out streaks
CurrentSegment
Type: TracerSeg
Default values
Property | Value |
---|---|
bHidden | True |
Functions
Events
Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions
FinishedFading
simulated function FinishedFading ()
SetEndpoints
function SetEndpoints (Object.Vector StartPoint, Object.Vector EndPoint)
SetSkin
function SetSkin (Texture NewSkin)
States
Fading
Modifiers: simulated
Fading.BeginState
simulated event BeginState ()
Overrides: Object.BeginState (global)
Fading.FinishedFading
simulated function FinishedFading ()
Overrides: FinishedFading (global)