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UE2:Trigger_ASForcePlayerRespawn (UT2004)
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Contents
- Package:
- UT2k4Assault
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Trigger_ASForcePlayerRespawn Triggered Actor that will respawn the Instigator.
Properties
Property group 'Trigger_ASForcePlayerRespawn'
AssaultTeam
Type: EPSM_AssaultTeam
bTryToRepossess
Type: bool
Try to repossess old Pawn instead of Spawning a new one (when driving a vehicle...)
Default value: True
Constraint
Type: EFTR_Constraint
ConstraintPawnClass
Trigger will only be relevant to a specific Pawn class ?
PSM_OverrideTag
Type: name
force player to use a specific PlayerStartManager
Default values
Property | Value |
---|---|
bCollideActors | False |
Enums
EFTR_Constraint
- EFTRC_All
- EFTRC_PawnClass
EPSM_AssaultTeam
- EPSM_Attackers
- EPSM_Defenders
Functions
Events
Trigger
Overrides: Actor.Trigger