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UE2:Trigger_ASForcePlayerRespawn (UT2004)

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UT2004 Object >> Actor >> Triggers >> Trigger_ASForcePlayerRespawn
Package: 
UT2k4Assault

Trigger_ASForcePlayerRespawn Triggered Actor that will respawn the Instigator.

Properties[edit]

Property group 'Trigger_ASForcePlayerRespawn'[edit]

AssaultTeam[edit]

Type: EPSM_AssaultTeam


bTryToRepossess[edit]

Type: bool

Try to repossess old Pawn instead of Spawning a new one (when driving a vehicle...)

Default value: True

Constraint[edit]

Type: EFTR_Constraint


ConstraintPawnClass[edit]

Type: class<Pawn>

Trigger will only be relevant to a specific Pawn class ?

PSM_OverrideTag[edit]

Type: name

force player to use a specific PlayerStartManager

Default values[edit]

Property Value
bCollideActors False

Enums[edit]

EFTR_Constraint[edit]

EFTRC_All 
EFTRC_PawnClass 

EPSM_AssaultTeam[edit]

EPSM_Attackers 
EPSM_Defenders 

Functions[edit]

Events[edit]

Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


Other instance functions[edit]

ApprovePlayerTeam[edit]

function bool ApprovePlayerTeam (byte Team)