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UE2:Trigger_ASForcePlayerRespawn (UT2004)
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- Package:
- UT2k4Assault
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Trigger_ASForcePlayerRespawn Triggered Actor that will respawn the Instigator.
Properties[edit]
Property group 'Trigger_ASForcePlayerRespawn'[edit]
AssaultTeam[edit]
Type: EPSM_AssaultTeam
bTryToRepossess[edit]
Type: bool
Try to repossess old Pawn instead of Spawning a new one (when driving a vehicle...)
Default value: True
Constraint[edit]
Type: EFTR_Constraint
ConstraintPawnClass[edit]
Trigger will only be relevant to a specific Pawn class ?
PSM_OverrideTag[edit]
Type: name
force player to use a specific PlayerStartManager
Default values[edit]
Property | Value |
---|---|
bCollideActors | False |
Enums[edit]
EFTR_Constraint[edit]
- EFTRC_All
- EFTRC_PawnClass
EPSM_AssaultTeam[edit]
- EPSM_Attackers
- EPSM_Defenders
Functions[edit]
Events[edit]
Trigger[edit]
Overrides: Actor.Trigger