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UE2:TurretProxy (U2)

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U2 Object >> Actor >> UseProxy >> TurretProxy
Package: 
Vehicles
Direct subclass:
RoundhouseTurretProxy

TurretProxy.uc $Author$ $Date$ $Revision$

Properties[edit]

Property group 'TurretProxy'[edit]

MyProxyBall[edit]

Type: TurretProxyBall


RespawnDelay[edit]

Type: float


Default value: 60.0

TeamNumber[edit]

Type: int


TurretCost[edit]

Type: int


TurretDamageScale[edit]

Type: float


Default value: 2.0

Internal variables[edit]

bHaveSpawnedEffect[edit]

Type: bool


HasProxyBall[edit]

Type: bool


Default value: True

MyTurretDead[edit]

Type: bool


ProxyBallClass[edit]

Type: class<TurretProxyBall>


Default value: Class'Vehicles.TurretProxyBall'

SinceLastChecked[edit]

Type: float


SpawnEffect[edit]

Type: class<Actor>


Default value: Class'Vehicles.VehicleSpawnEffect'

Default values[edit]

Property Value
AlternateSkins[0] Shader'Arch_TurretsT.TurretControl.TurretControlFX_TD_01_Red'
AlternateSkins[1] Shader'Arch_TurretsT.TurretControl.TurretControlFX_TD_01_Blue'
bBlockKarma True
bBlockPlayers True
bUsable False
StaticMesh StaticMesh'Arch_TurretsM.TurretControl.TurretControl_Arm_TD_01'

Functions[edit]

Events[edit]

Destroyed[edit]

event Destroyed ()

Overrides: UseProxy.Destroyed


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Actor.TakeDamage


Tick[edit]

event Tick (float Delta)

Overrides: Actor.Tick


Other instance functions[edit]

OnUse[edit]

function OnUse (Actor Other)

Overrides: UseProxy.OnUse