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UE2:UseProxy (U2)
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Contents
- Package:
- Legend
- Direct subclasses:
- ReviveProxy, TurretProxy
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UseProxy.uc $Author$ $Date$ $Revision$
Properties[edit]
Property group 'UseProxy'[edit]
UseMaster[edit]
Type: Actor
Default values[edit]
Property | Value |
---|---|
bBlockActors | True |
bCollideActors | True |
bProjTarget | True |
bShadowCast | True |
bStaticLighting | True |
bUsable | True |
DrawType | DT_StaticMesh |
StaticMesh | StaticMesh'Editor.TexPropSphere' |
Functions[edit]
Events[edit]
Destroyed[edit]
event Destroyed ()
Overrides: Actor.Destroyed
PreBeginPlay[edit]
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
Other instance functions[edit]
AddNetDependents[edit]
function AddNetDependents ()
GetDescription[edit]
interface function string GetDescription (Controller User)
Overrides: Actor.GetDescription
GetUseIconIndex[edit]
interface function int GetUseIconIndex (Controller User)
Overrides: Actor.GetUseIconIndex
GetUsePercent[edit]
interface function float GetUsePercent (Controller User)
Overrides: Actor.GetUsePercent
HasUseBar[edit]
interface function bool HasUseBar (Controller User)
Overrides: Actor.HasUseBar
OnUnuse[edit]
function OnUnuse (Actor Other)
Overrides: Actor.OnUnuse
OnUse[edit]
function OnUse (Actor Other)
Overrides: Actor.OnUse
RemoveNetDependents[edit]
function RemoveNetDependents ()
SetTeam[edit]
function SetTeam (int NewTeam)
Overrides: Actor.SetTeam
SetUseMaster[edit]
function SetUseMaster (Actor NewUseMaster)