I'm a doctor, not a mechanic

UE2:UseProxy (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2 Object >> Actor >> UseProxy
Package: 
Legend
Direct subclasses:
ReviveProxy, TurretProxy

UseProxy.uc $Author$ $Date$ $Revision$

Properties[edit]

Property group 'UseProxy'[edit]

UseMaster[edit]

Type: Actor


Default values[edit]

Property Value
bBlockActors True
bCollideActors True
bProjTarget True
bShadowCast True
bStaticLighting True
bUsable True
DrawType DT_StaticMesh
StaticMesh StaticMesh'Editor.TexPropSphere'

Functions[edit]

Events[edit]

Destroyed[edit]

event Destroyed ()

Overrides: Actor.Destroyed


PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Other instance functions[edit]

AddNetDependents[edit]

function AddNetDependents ()


GetDescription[edit]

interface function string GetDescription (Controller User)

Overrides: Actor.GetDescription


GetUseIconIndex[edit]

interface function int GetUseIconIndex (Controller User)

Overrides: Actor.GetUseIconIndex


GetUsePercent[edit]

interface function float GetUsePercent (Controller User)

Overrides: Actor.GetUsePercent


HasUseBar[edit]

interface function bool HasUseBar (Controller User)

Overrides: Actor.HasUseBar


OnUnuse[edit]

function OnUnuse (Actor Other)

Overrides: Actor.OnUnuse


OnUse[edit]

function OnUse (Actor Other)

Overrides: Actor.OnUse


RemoveNetDependents[edit]

function RemoveNetDependents ()


SetTeam[edit]

function SetTeam (int NewTeam)

Overrides: Actor.SetTeam


SetUseMaster[edit]

function SetUseMaster (Actor NewUseMaster)