Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:U2AraknidControllerHatched (U2XMP)
Actor >> Controller >> LicenseeController >> AIController >> U2NPCController >> U2NPCControllerScriptable >> U2NPCControllerShared >> U2NPCControllerBase >> U2NPCControllerBasic >> U2AraknidController >> U2AraknidControllerHatched |
Contents
- 1 Constants
- 2 Properties
- 3 Functions
- 4 States
- 4.1 @HatchedState
- 4.1.1 @HatchedState.BeginState
- 4.1.2 @HatchedState.EndState
- 4.1.3 @HatchedState.CanSelfDestruct
- 4.1.4 @HatchedState.GetWanderDirection
- 4.1.5 @HatchedState.GetWanderDistanceModifier
- 4.1.6 @HatchedState.PickDestination
- 4.1.7 @HatchedState.PlayMommySound
- 4.1.8 @HatchedState.ShouldWanderTowardMomma
- 4.1.9 @HatchedState.WanderDidMoveSpecialHandling
- 4.1 @HatchedState
- Package:
- U2Pawns
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U2AraknidControllerHatched.
Constants[edit]
HatchedState[edit]
Value: 'Hatched'
PlayMommySoundTimer[edit]
Value: 'PlayMommySound'
Properties[edit]
Property group 'U2AraknidControllerHatched'[edit]
FollowMommaSeconds[edit]
Type: float
time to keep following the player
Default value: 60.0
MaxWanderDistanceFromMomma[edit]
Type: float
maximum distance that npc can stray from momma before heading back
Default value: 250.0
MinSelfDestructDistance[edit]
Type: float
min distance from player before self destructing
Default value: 2000.0
MommySound[edit]
Type: Sound
sound to be played after baby steps to momma
Default value: Sound'U2WeaponsA.LeechGun.LG_SpiderBabyBorn'
Internal variables[edit]
bGrownUp[edit]
Type: bool
bWalkedToMomma[edit]
Type: bool
HatchedTime[edit]
Type: float
Momma[edit]
Type: Actor
Default values[edit]
Property | Value |
---|---|
DefaultState | Hatched |
Functions[edit]
Events[edit]
Destroyed[edit]
Overrides: U2NPCControllerBasic.Destroyed
Other instance functions[edit]
HandleSetMoveTargetError[edit]
Overrides: U2NPCControllerShared.HandleSetMoveTargetError
[edit]
Overrides: U2NPCController.NavigationError
Trigger[edit]
Overrides: U2NPCControllerScriptable.Trigger
States[edit]
@HatchedState[edit]
Extends: U2NPCControllerBasic.@WanderingState
@HatchedState.BeginState[edit]
Overrides: U2NPCControllerBase.@WanderingState.BeginState
@HatchedState.EndState[edit]
Overrides: U2NPCControllerBase.@WanderingState.EndState
@HatchedState.CanSelfDestruct[edit]
@HatchedState.GetWanderDirection[edit]
Overrides: U2NPCControllerBase.@WanderingState.GetWanderDirection
@HatchedState.GetWanderDistanceModifier[edit]
Overrides: U2NPCControllerBase.@WanderingState.GetWanderDistanceModifier
@HatchedState.PickDestination[edit]
Overrides: U2NPCControllerBasic.@WanderingState.PickDestination
@HatchedState.PlayMommySound[edit]
@HatchedState.ShouldWanderTowardMomma[edit]
@HatchedState.WanderDidMoveSpecialHandling[edit]
Overrides: U2NPCControllerBase.@WanderingState.WanderDidMoveSpecialHandling