Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:U2AraknidControllerHatched (U2XMP)
Actor >> Controller >> LicenseeController >> AIController >> U2NPCController >> U2NPCControllerScriptable >> U2NPCControllerShared >> U2NPCControllerBase >> U2NPCControllerBasic >> U2AraknidController >> U2AraknidControllerHatched |
Contents
- 1 Constants
- 2 Properties
- 3 Functions
- 4 States
- 4.1 @HatchedState
- 4.1.1 @HatchedState.BeginState
- 4.1.2 @HatchedState.EndState
- 4.1.3 @HatchedState.CanSelfDestruct
- 4.1.4 @HatchedState.GetWanderDirection
- 4.1.5 @HatchedState.GetWanderDistanceModifier
- 4.1.6 @HatchedState.PickDestination
- 4.1.7 @HatchedState.PlayMommySound
- 4.1.8 @HatchedState.ShouldWanderTowardMomma
- 4.1.9 @HatchedState.WanderDidMoveSpecialHandling
- 4.1 @HatchedState
- Package:
- U2Pawns
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
U2AraknidControllerHatched.
Constants
HatchedState
Value: 'Hatched'
PlayMommySoundTimer
Value: 'PlayMommySound'
Properties
Property group 'U2AraknidControllerHatched'
FollowMommaSeconds
Type: float
time to keep following the player
Default value: 60.0
MaxWanderDistanceFromMomma
Type: float
maximum distance that npc can stray from momma before heading back
Default value: 250.0
MinSelfDestructDistance
Type: float
min distance from player before self destructing
Default value: 2000.0
MommySound
Type: Sound
sound to be played after baby steps to momma
Default value: Sound'U2WeaponsA.LeechGun.LG_SpiderBabyBorn'
Internal variables
bGrownUp
Type: bool
bWalkedToMomma
Type: bool
HatchedTime
Type: float
Momma
Type: Actor
Default values
Property | Value |
---|---|
DefaultState | Hatched |
Functions
Events
Destroyed
Overrides: U2NPCControllerBasic.Destroyed
Other instance functions
HandleSetMoveTargetError
Overrides: U2NPCControllerShared.HandleSetMoveTargetError
Overrides: U2NPCController.NavigationError
Trigger
Overrides: U2NPCControllerScriptable.Trigger
States
@HatchedState
Extends: U2NPCControllerBasic.@WanderingState
@HatchedState.BeginState
Overrides: U2NPCControllerBase.@WanderingState.BeginState
@HatchedState.EndState
Overrides: U2NPCControllerBase.@WanderingState.EndState
@HatchedState.CanSelfDestruct
@HatchedState.GetWanderDirection
Overrides: U2NPCControllerBase.@WanderingState.GetWanderDirection
@HatchedState.GetWanderDistanceModifier
Overrides: U2NPCControllerBase.@WanderingState.GetWanderDistanceModifier
@HatchedState.PickDestination
Overrides: U2NPCControllerBasic.@WanderingState.PickDestination
@HatchedState.PlayMommySound
@HatchedState.ShouldWanderTowardMomma
@HatchedState.WanderDidMoveSpecialHandling
Overrides: U2NPCControllerBase.@WanderingState.WanderDidMoveSpecialHandling