I don't need to test my programs. I have an error-correcting modem.
UE2:U2DrakkMedium (U2XMP)
Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> U2PawnBase >> U2PawnBasic >> U2DrakkMedium |
Contents
- 1 Properties
- 1.1 Property group 'U2DrakkMedium'
- 1.2 Internal variables
- 1.2.1 bClampActive
- 1.2.2 bConstructedEffects
- 1.2.3 bCutterActive
- 1.2.4 BlueScanTimer
- 1.2.5 bSpinnerActive
- 1.2.6 bWelderActive
- 1.2.7 ChargeUpEffect
- 1.2.8 ClampDummy
- 1.2.9 ClampTimer
- 1.2.10 CutterDummy
- 1.2.11 CutterTimer
- 1.2.12 DamageEffect
- 1.2.13 DeactivationTimer
- 1.2.14 ElectricEffect
- 1.2.15 FireTimer
- 1.2.16 RefurbishFrac
- 1.2.17 RefurbishHealth
- 1.2.18 ServiceDroid
- 1.2.19 ServiceTimer
- 1.2.20 SmokeEffect
- 1.2.21 SparkTimer
- 1.2.22 SpinnerDummy
- 1.2.23 SpinnerTimer
- 1.2.24 TracerBeamEffect
- 1.2.25 TracerEndDummy
- 1.2.26 TracerStartDummy
- 1.2.27 WelderDummy
- 1.2.28 WelderTimer
- 1.3 Default values
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 ChunkUp
- 2.2.2 ClampStart
- 2.2.3 ClampStop
- 2.2.4 Cleanup
- 2.2.5 ConstructEffect
- 2.2.6 CutterStart
- 2.2.7 CutterStop
- 2.2.8 DeathExplosion
- 2.2.9 DrakkActivate
- 2.2.10 DrakkDeactivate
- 2.2.11 eventTakeDamage
- 2.2.12 FilterInvalidPawn
- 2.2.13 FireLaser
- 2.2.14 LaserTrace
- 2.2.15 LimbDamage
- 2.2.16 LimbStart
- 2.2.17 LimbStop
- 2.2.18 LimbTick
- 2.2.19 MountToLaser
- 2.2.20 ParticleTick
- 2.2.21 SpinnerStart
- 2.2.22 SpinnerStop
- 2.2.23 UpdateElectricEffect
- 2.2.24 UpdateSparkEffects
- 2.2.25 WelderStart
- 2.2.26 WelderStop
- Package:
- U2Pawns
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
U2DrakkMedium.uc
Properties[edit]
Property group 'U2DrakkMedium'[edit]
bDamageWhenDeactivated[edit]
Type: bool
allow Drakk to be damaged when collapsed and deactivated
Default value: True
ChargeLead[edit]
Type: float
fraction of ChargeUpTime (between 0.0 and 1.0) where laser leads target by and subsequently locks in at end of charging
Default value: 0.25
ChargeUpTime[edit]
Type: float
amount of time spent charging up with an armed laser before firing, maximum difficulty setting (lowest time)
Default value: 0.8
DeactivationTimeLimit[edit]
Type: float
time before Drakk self-destructs after being deactivated, maximum difficulty setting (highest time)
Default value: 60.0
LaserDamage[edit]
Type: int
amount of damage caused by laser shot
Default value: 50
RechargeTime[edit]
Type: float
amount of time (in seconds) spent recharging after a shot is fired, maximum difficulty setting (lowest time)
Default value: 2.0
Internal variables[edit]
bClampActive[edit]
Type: bool
bConstructedEffects[edit]
Type: bool
bCutterActive[edit]
Type: bool
BlueScanTimer[edit]
Type: float
bSpinnerActive[edit]
Type: bool
bWelderActive[edit]
Type: bool
ChargeUpEffect[edit]
Type: ParticleGenerator
ClampDummy[edit]
Type: LookTarget
ClampTimer[edit]
Type: float
CutterDummy[edit]
Type: LookTarget
CutterTimer[edit]
Type: float
DamageEffect[edit]
Type: ParticleRadiator
DeactivationTimer[edit]
Type: float
ElectricEffect[edit]
Type: ElectricGenerator
FireTimer[edit]
Type: float
RefurbishFrac[edit]
Type: float
RefurbishHealth[edit]
Type: int
ServiceDroid[edit]
Type: Pawn
ServiceTimer[edit]
Type: float
SmokeEffect[edit]
Type: ParticleSalamander
SparkTimer[edit]
Type: float
SpinnerDummy[edit]
Type: LookTarget
SpinnerTimer[edit]
Type: float
TracerBeamEffect[edit]
Type: PulseLineGenerator
TracerEndDummy[edit]
Type: LookTarget
TracerStartDummy[edit]
Type: LookTarget
WelderDummy[edit]
Type: LookTarget
WelderTimer[edit]
Type: float
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AnimationControllerClass | None | ||||||||
bAlwaysGib | True | ||||||||
bCanKnockDown | False | ||||||||
bDistressedWandering | False | ||||||||
bHasRangedAttack | True | ||||||||
bIgnoreImpactForces | True | ||||||||
bOverridesDamageEffect | True | ||||||||
CollisionHeight | 90.0 | ||||||||
CollisionRadius | 39.0 | ||||||||
CombatStyle | 100.0 | ||||||||
DamageFilterClass | Class'U2Pawns.DamageFilterDrakk' | ||||||||
GibForSureHealth | 0.0 | ||||||||
GibMaybeHealth | 0.0 | ||||||||
GibMaybeOdds | 1.0 | ||||||||
GibSetClass | Class'U2Pawns.GibSetDrakkMedium' | ||||||||
GroundSpeed | 375.0 | ||||||||
Health | 800 | ||||||||
JumpZ | 0.0 | ||||||||
Mass | 350.0 | ||||||||
Mesh | LegendMesh'GlmCharactersG.DrakkMedium' | ||||||||
ParticleHitEffect | ParticleSalamander'Impact_Metal_AR.ParticleSalamander0' | ||||||||
PrePivot |
|
||||||||
RotationRate |
|
||||||||
Skins[0] | Shader'CharacterFXT.Drakk.DrakkMediumBody2FX' | ||||||||
Skins[1] | Shader'CharacterFXT.Drakk.DrakkMediumBody1FX' | ||||||||
Skins[2] | Shader'CharacterFXT.Drakk.drakkmediumbody3fx' | ||||||||
SoundRadius | 200.0 | ||||||||
SoundVolume | 250 | ||||||||
TeamNumber | 42 | ||||||||
TossedItems[0] | "U2Weapons.ammoLaserRifle" |
Functions[edit]
Events[edit]
Destroyed[edit]
Overrides: U2Pawn.Destroyed
PostBeginPlay[edit]
Overrides: U2PawnBasic.PostBeginPlay
Tick[edit]
Overrides: U2Pawn.Tick
Other instance functions[edit]
ChunkUp[edit]
Overrides: U2Pawn.ChunkUp
ClampStart[edit]
ClampStop[edit]
Cleanup[edit]
ConstructEffect[edit]
CutterStart[edit]
CutterStop[edit]
DeathExplosion[edit]
DrakkActivate[edit]
DrakkDeactivate[edit]
eventTakeDamage[edit]
Overrides: U2Pawn.eventTakeDamage