UE2:U2Pawn internal variables (U2XMP)
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Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn (internal variables) |
- U2Pawn internal variables in other games:
- Other member categories for this class:
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Internal variables
AdditionalDamageFilters
Type: array<U2Inventory>
AlternateUseManagers
Type: array<U2UseManagerPlayer>
AnimationController
Type: AnimationControllerInterf
bCanKnockDown
Type: bool
Pawn can be knocked down by damage/momentun
Type: bool
Type: bool
bDisableErrorColors
Type: bool
Modifiers: globalconfig
if true, colors not changed on NPC pathing error etc.
Default value: True
bDisableErrorMessages
Type: bool
Modifiers: globalconfig
if true, no error messages on NPC pathing error etc.
Default value: True
bHeadTrackingEnabled
Type: bool
bNoFlavorTextTeamCheck
Type: bool
uses flavor text regardless if there is not teammate nearby
bOverridesDamageEffect
Type: bool
bRagdollDeath
Type: bool
bReceivedInitialStatus
Type: bool
bReceivedInitialWeapon
Type: bool
whether or not the client has received it's first variable yet ... see below
bServoEnabled
Type: bool
Default value: True
bShrinkCarcass
Type: bool
if set, carcass will shrink
bSinkCarcass
Type: bool
if set, carcass will sink
bTestAnimHandler
Type: bool
bUseSoundSlotTimers
Type: bool
set to true for NPCs to use SoundSlotTimer list to clamp sounds
bWeaponAimingEnabled
Type: bool
CarcassFadeEffect
Type: ParticleRadiator
CarcassFadeTemplate
Type: ParticleRadiator
special effect to hide carcasses disappearing
Default value: ParticleRadiator'corpse_disappear_FX.ParticleRadiator1'
CarcassShrinkRateX
Type: float
Default value: 5.0
CarcassShrinkRateY
Type: float
Default value: 5.0
CarcassShrinkRateZ
Type: float
Default value: 5.0
CarcassSinkRatePerSec
Type: float
computed speed of sinking
CarcassSinkRatePerSecInc
Type: float
computed speed of sinking (rate of increase)
Default value: 100.0
CarcassSinkRatePerSecMax
Type: float
computed speed of sinking (max)
Default value: 160.0
CarcassSinkRatePerSecMin
Type: float
computed speed of sinking (min)
Default value: 1.0
CollectedMomentumTransfer
Type: array<MomentumTransferT>
CrouchingMoveSpeed
Type: float
Default value: 0.3
CurPanicSound
Type: Sound
CurrentMomentumTransferSlot
Type: int
CurrentStatus
Type: SCurrentStatus
DamageEffectOffsetMultiplier
Type: float
Default value: 0.5
DamageIndicatorAngle
Type: float
DeathWAT
Type: LicenseePawn.EWeaponAnimationType
Default value: AT_NoWeapon
DefaultPackage
Type: string
DodgeJumpZScale
Type: float
Modifiers: globalconfig
Default value: 0.6
DodgeXYVelocityScale
Type: float
Modifiers: globalconfig
Default value: 2.0
DroppedEnergy
Type: DroppedEnergyPickup
DrowningDamageAmount
Type: float
Default value: 20.0
EMPEffect
Type: ParticleRadiator
FallTimer
Type: float
FDamager
Type: FlameDamager
FlameEffect
Type: ParticleRadiator
FriendDeadSoundDelay
Type: float
time to wait before mourning the death of a teammate
Default value: 1.25
GibbedEffect
Type: ParticleRadiator
blood effect when gibbed
HeadTrackActor
Type: Actor
HeadTrackTimer
Type: float
InitialAgentInputs
Type: array<SInitialAgentInput>
InitialAlertness
Type: float
InitialHealth
Type: int
InitialHearingThreshold
Type: float
InitialSightRadius
Type: float
LastKnockDownTime
Type: float
LastMomentumTransferTime
Type: float
LastSoundClass
Type: class<TextureHelperGeneric>
LastTextureType
Type: Material.ETextureType
MaxAliveAddedVelocity
Type: float
cap AddVelocity velocity when alive
Default value: 1024.0
MaxDeadAddedVelocity
Type: float
cap AddVelocity velocity when dead
Default value: 2048.0
MaxHeadTrackDistance
Type: float
max distance within which NPCs look for pawns to look at
Default value: 1024.0
MaxHeadTrackPlayerDistance
Type: float
NPCs won't head track if further away than this from player
Default value: 2048.0
MaxRandomSoundTime
Type: float
Default value: 8.0
MinJumpAnimSpeed
Type: float
Default value: 100.0
MinKnockDownMomentumThreshold
Type: float
momentum >= this will knock NPC down
MinLandAnimSpeed
Type: float
Default value: -100.0
MinPanicTime
Type: float
Default value: 0.5
MinRandomSoundTime
Type: float
Default value: 1.0
MinTimeBetweenKnockDowns
Type: float
Default value: 0.5
MinTimeBetweenRandomSounds
Type: float
usually 0.0, if > 0.0 prevents multiple NPCs from talking over each other
MovementPhysics
Type: Actor.EPhysics
Default value: PHYS_Walking
NumTextureSounds
Type: int
NumWalkingAnims
Type: int
OldStatus
Type: SCurrentStatus
OldWeapon
Type: Weapon
PanicDamageInstigator
Type: Pawn
PanicDamageType
Type: class<DamageType>
PanicSoundPauseSeconds
Type: float
Default value: 1.5
ParticleHitEffect
Type: ParticleGenerator
pawn-specific hit effect (Drakk metal, green blood, etc.)
ProneMoveSpeed
Type: float
Default value: 0.3
RandomAttackSoundSlot
Type: SoundSlotInterf.ESoundTableSlot
usually STS_Attack, but can be, say, STS_Acquire if sounds are the same
Default value: STS_Attack
RandomIdleSoundSlot
Type: SoundSlotInterf.ESoundTableSlot
usually STS_Idle, but can be, say, STS_Misc if sounds are the same
Default value: STS_Idle
RemainingPowerSuitEnergy
Type: float
Tracks how much energy was remaining in the powersuit when this pawn was killed
SetMoveSpeedFudge
Type: float
for fixing existing move speeds if groundspeed changes
Default value: 1.0
SoundSlotTimers
Type: SoundSlotTimerListImpl
actual sound slot timer list
SoundTable
Type: SoundTable
StandingMoveSpeed
Type: float
Default value: 1.0
StatusBelt
Type: Texture
StatusDoll
Type: Texture
StopPanicTime
Type: float
TextureSoundIndices
Type: int
Array size: 4 (4
)
TimeSinceBeginState
Type: float
TotalCarcassSinkDistance
Type: float
cumulative distance the carcass has sunk
TotalRecentMomentumTransfer
Type: float
ToxicEffect
Type: ParticleRadiator
UsableActors
UseManager
Type: U2UseManager
VoicePackMetaClass
Type: string
VoiceType
Type: string
WalkingAnims
Type: WalkingAnimInfoT
Array size: MaxWalkingAnims
list of walking move speeds and associated animation types
Default value, index 0:
Member | Value |
---|---|
WalkingAnimType | WAT_WalkFast |
Default value, index 1:
Member | Value |
---|---|
MinSpeed | 0.45 |
WalkingAnimType | WAT_RunFast |
WeaponDamageItems
Type: array<U2Inventory>