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UE2:U2FlashLight (U2XMP)
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- Package:
- U2
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$Author: Sbrown $ $Date: 8/17/02 19:17 $ $Revision: 7 $ Name: U2FlashLight.uc Author: Aaron R Leiby Date: 4 August 2000 Description: How to use this class: Todo:
Implement recharge time.
Properties[edit]
Beam1[edit]
Type: U2FlashLightBeam1
Beam2[edit]
Type: U2FlashLightBeam2
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 96 |
bNoStaticMeshCollide | True |
CollisionHeight | 4.0 |
DrawType | DT_StaticMesh |
LightBrightness | 100 |
LightHue | 33 |
LightRadius | 7 |
LightSaturation | 187 |
PickupMessage | "You picked up the flashlight" |
RemoteRole | ROLE_DumbProxy |
RespawnTime | 40.0 |
StaticMesh | StaticMesh'VertexM.Decorations.Xmesh' |
Instance functions[edit]
CreateComponents[edit]
simulated function CreateComponents ()
DestroyComponents[edit]
simulated function DestroyComponents ()
UpdateComponents[edit]
simulated function UpdateComponents ()
States[edit]
Activated[edit]
Modifiers: simulated
Activated.BeginState[edit]
simulated event BeginState ()
Overrides: Object.BeginState (global)
Activated.EndState[edit]
simulated event EndState ()
Overrides: Object.EndState (global)
Activated.Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
DeActivated[edit]
Modifiers: simulated