Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:U2FlashLight (U2XMP)

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U2XMP Object >> Actor >> Pickup >> U2FlashLight
Package: 
U2

$Author: Sbrown $ $Date: 8/17/02 19:17 $ $Revision: 7 $ Name: U2FlashLight.uc Author: Aaron R Leiby Date: 4 August 2000 Description: How to use this class: Todo:

Implement recharge time.

Properties[edit]

Beam1[edit]

Type: U2FlashLightBeam1


Beam2[edit]

Type: U2FlashLightBeam2


Default values[edit]

Property Value
AmbientGlow 96
bNoStaticMeshCollide True
CollisionHeight 4.0
DrawType DT_StaticMesh
LightBrightness 100
LightHue 33
LightRadius 7
LightSaturation 187
PickupMessage "You picked up the flashlight"
RemoteRole ROLE_DumbProxy
RespawnTime 40.0
StaticMesh StaticMesh'VertexM.Decorations.Xmesh'

Instance functions[edit]

CreateComponents[edit]

simulated function CreateComponents ()


DestroyComponents[edit]

simulated function DestroyComponents ()


UpdateComponents[edit]

simulated function UpdateComponents ()


States[edit]

Activated[edit]

Modifiers: simulated

Activated.BeginState[edit]

simulated event BeginState ()

Overrides: Object.BeginState (global)


Activated.EndState[edit]

simulated event EndState ()

Overrides: Object.EndState (global)


Activated.Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


DeActivated[edit]

Modifiers: simulated