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UE2:U2GameInfo instance functions (U2XMP)
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Object >> Actor >> Info >> GameInfo >> DialogGameInfo >> U2GameInfo (instance functions) |
Contents
- 1 Instance functions
- 1.1 AddDefaultInventory
- 1.2 AllocateGameAIControllers
- 1.3 AllocateSoundSlotTimerList
- 1.4 DecActiveRagDollDeaths
- 1.5 ForceAddBot
- 1.6 GameEvent
- 1.7 GetActiveRagDollDeaths
- 1.8 GetDamageByPlayerScalar
- 1.9 GetDamageToPlayerScalar
- 1.10 GetMaxRagDollDeaths
- 1.11 GetObjectives
- 1.12 GetRagdollDetailLevel
- 1.13 GetSoundSlotTimerList
- 1.14 GetTeam
- 1.15 IncActiveRagDollDeaths
- 1.16 NotifyCutSceneEnd
- 1.17 NotifyCutSceneStart
- 1.18 NotifyKilled
- 1.19 PlaySpawnEffect
- 1.20 PlayTeleportEffect
- 1.21 ReduceDamage
- 1.22 ReduceFriendlyDamage
- 1.23 RestartPlayer
- 1.24 ScaleDamageByPlayer
- 1.25 ScaleDamageToPlayer
- 1.26 ScoreReplicatorShutdown
- 1.27 SetDifficulty
- 1.28 SetPlayerDefaults
- 1.29 ShouldRespawn
- 1.30 SpawnWait
- 1.31 TooManyBots
- 1.32 UpdateObjective
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Instance functions[edit]
AddDefaultInventory[edit]
function AddDefaultInventory (Pawn PlayerPawn)
Overrides: GameInfo.AddDefaultInventory
AllocateGameAIControllers[edit]
function AllocateGameAIControllers ()
AllocateSoundSlotTimerList[edit]
function AllocateSoundSlotTimerList ()
DecActiveRagDollDeaths[edit]
function DecActiveRagDollDeaths ()
Overrides: GameInfo.DecActiveRagDollDeaths
ForceAddBot[edit]
function bool ForceAddBot ()
GameEvent[edit]
function GameEvent (name EventName, Actor Instigator, optional Actor OtherActor, optional name OtherInfo)
GetActiveRagDollDeaths[edit]
function int GetActiveRagDollDeaths ()
Overrides: GameInfo.GetActiveRagDollDeaths
GetDamageByPlayerScalar[edit]
function float GetDamageByPlayerScalar ()
Overrides: GameInfo.GetDamageByPlayerScalar
GetDamageToPlayerScalar[edit]
function float GetDamageToPlayerScalar ()
Overrides: GameInfo.GetDamageToPlayerScalar
GetMaxRagDollDeaths[edit]
function int GetMaxRagDollDeaths ()
Overrides: GameInfo.GetMaxRagDollDeaths
GetObjectives[edit]
GetRagdollDetailLevel[edit]
function int GetRagdollDetailLevel ()
Overrides: GameInfo.GetRagdollDetailLevel
GetSoundSlotTimerList[edit]
function SoundSlotTimerListImpl GetSoundSlotTimerList (name Tag)
GetTeam[edit]
IncActiveRagDollDeaths[edit]
function IncActiveRagDollDeaths ()
Overrides: GameInfo.IncActiveRagDollDeaths
NotifyCutSceneEnd[edit]
function NotifyCutSceneEnd ()
Overrides: GameInfo.NotifyCutSceneEnd
NotifyCutSceneStart[edit]
function NotifyCutSceneStart ()
Overrides: GameInfo.NotifyCutSceneStart
NotifyKilled[edit]
function NotifyKilled (Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageType> DamageType)
Overrides: DialogGameInfo.NotifyKilled
PlaySpawnEffect[edit]
Overrides: GameInfo.PlaySpawnEffect
PlayTeleportEffect[edit]
Overrides: GameInfo.PlayTeleportEffect
ReduceDamage[edit]
function int ReduceDamage (int Damage, Pawn Injured, Pawn Instigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: GameInfo.ReduceDamage
ReduceFriendlyDamage[edit]
function int ReduceFriendlyDamage (int Damage, Pawn Injured, Pawn Instigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
RestartPlayer[edit]
function RestartPlayer (Controller aPlayer)
Overrides: GameInfo.RestartPlayer
ScaleDamageByPlayer[edit]
function int ScaleDamageByPlayer (int Damage, Pawn Injured, Pawn Instigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
ScaleDamageToPlayer[edit]
function int ScaleDamageToPlayer (int Damage, Pawn Injured, Pawn Instigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
ScoreReplicatorShutdown[edit]
function ScoreReplicatorShutdown (Pawn Other)
SetDifficulty[edit]
function SetDifficulty (byte _Difficulty)
Overrides: GameInfo.SetDifficulty
SetPlayerDefaults[edit]
function SetPlayerDefaults (Pawn PlayerPawn)
Overrides: GameInfo.SetPlayerDefaults
ShouldRespawn[edit]
Overrides: GameInfo.ShouldRespawn
SpawnWait[edit]
function float SpawnWait (U2NPCController aNPC)
TooManyBots[edit]
function bool TooManyBots ()