My program doesn't have bugs. It just develops random features.

UE2:U2Izarian (U2XMP)

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U2XMP Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> U2PawnBase >> U2PawnBasic >> U2PawnAdvanced >> U2Izarian
Package: 
U2Pawns

U2Izarian.uc

Default values[edit]

Property Value
AttackActiveBehaviors[0]
Member Value
Odds 0.2
StateName 'AttackTacticalMove'
TimeMax 0.75
TimeMin 1.5
AttackActiveBehaviors[1]
Member Value
Odds 0.4
StateName 'AttackStationary'
TimeMax 3.0
TimeMin 1.0
AttackActiveBehaviors[2]
Member Value
Odds 0.1
StateName 'AttackClose'
TimeMax 8.0
TimeMin 8.0
bCanCrouch False
bCanKnockDown False
bLargeAnims True
bOverridesDamageEffect True
bReloadsEnabled False
bSpecialHardLandings False
CombatStyle 0.0
DamageFilterClass Class'U2Pawns.DamageFilterIzarian'
DefaultWeapon "U2Weapons.weaponInvEnergyRifle"
FireCheckFailedRate 0.2
FireFastDuration 2.0
FireFastPauseTime 1.0
FireSlowPauseTime 0.5
GibSetClass Class'U2Pawns.GibSetIzarian'
GroundSpeed 450.0
ImpaleAttachDamage 30.0
ImpaleAttachShakeMag 25.0
ImpaleAttachShakeSecs 0.75
ImpaleDetachDamage 30.0
ImpaleDetachMomentum 1000.0
ImpaleDetachShakeMag 15.0
ImpaleDetachShakeSecs 0.75
ImpaleMountNode "#Muzzleflash1"
LandCompressVelocityStanding -1300.0
LandDamageVelocityStanding -2000.0
LandFatalVelocityStanding -2600.0
MaxFallSpeed 2000.0
Melee01MaxDamage 60
Melee02MaxDamage 60
Melee03MaxDamage 60
MeleeOdds 0.5
MeleeRange 40.0
Mesh LegendMesh'GlmCharactersG.Izarian_Bald'
MinAcquisitionDelay 0.5
ParticleHitEffect ParticleSalamander'Blood.ParticleSalamander1'
RangeIdealAttack 750.0
RangeMaxAttackMobile 1500.0
RangeMaxAttackMobileNoLOS 1000.0
Skins[0] Shader'CharacterFXT.Izarian.IzarianBodyFX'
Skins[1] Shader'CharacterFXT.Izarian.IzarianBodyFX'
Skins[2] Shader'CharacterFXT.Izarian.IzarianHairFX'
Skins[3] Shader'CharacterFXT.Izarian.IzarianHairFX'
TacticalMoveCloseOdds 0.0
TeamNumber 20
VoicePackage "U2IzarianA"
WalkingAnims[0]
Member Value
WalkingAnimType WAT_WalkFast
WalkingAnims[1]
Member Value
MinSpeed 0.45
WalkingAnimType WAT_RunFast
WalkingAnims[2]
Member Value
MinSpeed 0.0
WalkingAnimType WAT_None
WalkingPct 0.176

Instance functions[edit]

eventTakeDamage[edit]

function eventTakeDamage (int Damage, Pawn Instigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: U2Pawn.eventTakeDamage