Always snap to grid
UE2:U2MiniRammer (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> U2PawnBase >> U2PawnBasic >> U2Rammer >> U2MiniRammer |
Contents
- Package:
- U2Pawns
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
U2MiniRammer.
Default values[edit]
Property | Value |
---|---|
bCanKnockDown | False |
CarcassCollisionHeight | 20.0 |
CarcassCollisionRadius | 50.0 |
ChargeHeadSize | 15.0 |
ChargeMaxChangeSize | 256.0 |
ChargeMaxDamage | 5.0 |
ChargeMaxMomentumTransfer | 2500.0 |
ChargeMinDamage | 1.0 |
CollisionHeight | 34.0 |
CollisionRadius | 37.5 |
DrawScale | 0.5 |
GroundSpeed | 300.0 |
Health | 100 |
Mass | 75.0 |
Melee01MaxDamage | 10 |
Melee01MomentumPerUnitDamage | 350 |
MeleeDamageRange | 50.0 |
MinKnockDownMomentumThreshold | 20.0 |
StepShakeDuration | 0.0 |
StepShakeMagnitude | 0.0 |
StepShakeRadius | 0.0 |
StepSoundVolume | 0.25 |
WalkingPct | 0.126 |