Always snap to grid

UE2:U2Rammer (U2XMP)

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U2XMP Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> U2PawnBase >> U2PawnBasic >> U2Rammer
Package: 
U2Pawns
Direct subclass:
U2MiniRammer

U2Rammer.

Properties[edit]

MeleeDamageRange[edit]

Type: float


Default value: 125.0

Default values[edit]

Property Value
AccelRate 1000.0
AttackActiveBehaviors[0]
Member Value
StateName 'AttackCloseCharge'
TimeMax 400.0
TimeMin 40.0
AttackActiveBehaviors[1]
Member Value
StateName 'AttackTacticalRetreat'
TimeMax 2.0
TimeMin 1.0
bAmbientCreature True
bCanStrafe False
BecomeAggressiveHealthRatio 0.8
bKamikazeClosing True
bPredictChargeLocation True
CarcassCollisionHeight 40.0
CarcassCollisionRadius 100.0
ChargeHeadSize 30.0
ChargeMaxChangeSize 64.0
ChargeMaxDamage 50.0
ChargeMaxMomentumTransfer 25000.0
ChargeMinDamage 10.0
CollisionHeight 65.0
CollisionRadius 75.0
ControllerClass Class'U2Pawns.U2RammerController'
CosMinMoveForwardAngle -1.0
GroundSpeed 560.0
Health 300
Mass 250.0
MaxTacticalRetreatDistance 1024.0
Melee01MaxDamage 50
Melee01MomentumPerUnitDamage 3500
Mesh LegendMesh'GlmCreaturesG.Rammer'
MinKnockDownMomentumThreshold 100.0
SightRadiusFriend 1024.0
SightRadiusFriendAlert 2500.0
StepShakeDuration 0.4
StepShakeMagnitude 5.0
StepShakeRadius 1024.0
StepSounds[0] "U2RammerA.Footstep1"
StepSounds[1] "U2RammerA.Footstep2"
StepSounds[2] "U2RammerA.Footstep3"
StepSounds[3] "U2RammerA.Footstep4"
TransientSoundRadius 400.0
VoicePackage "U2RammerA"
WalkingPct 0.1375
WanderPauseMax 15.0
WanderPauseOdds 0.1
WanderSpeedMax 0.25
WanderSpeedMin 0.25
WanderSpreadAngle 30.0
WanderViewBlockedTurnOdds 0.25

Instance functions[edit]

FilterMeleeAttack[edit]

function bool FilterMeleeAttack (Actor TargetActor)

Overrides: U2PawnBasic.FilterMeleeAttack


GetMeleeDamageRange[edit]

function float GetMeleeDamageRange ()

Overrides: U2PawnBasic.GetMeleeDamageRange