My program doesn't have bugs. It just develops random features.
UE2:U2NPCControllerAdvanced instance functions (U2XMP)
Object >> Actor >> Controller >> LicenseeController >> AIController >> U2NPCController >> U2NPCControllerScriptable >> U2NPCControllerShared >> U2NPCControllerBase >> U2NPCControllerBasic >> U2NPCControllerAdvanced (instance functions) |
Contents
- 1 Instance functions
- 1.1 AddWeaponTimers
- 1.2 AllowPickupWeaponSwitch
- 1.3 ChangedWeapon
- 1.4 CheckCurrentWeapon
- 1.5 CheckCurrentWeaponTimer
- 1.6 EnemyAcquired
- 1.7 FireAt
- 1.8 FireShot
- 1.9 GetAttackRating
- 1.10 GetAttackStyle
- 1.11 GetCurrentFireRate
- 1.12 GetDefenseStyle
- 1.13 GetFireRating
- 1.14 GetNumWeapons
- 1.15 GetReactionToEnemy
- 1.16 GetSpecifiedFireRate
- 1.17 HasInstantHitAttack
- 1.18 IsFiring
- 1.19 IsPreparedToFire
- 1.20 NotifyAddInventory
- 1.21 NotifyRemoveInventory
- 1.22 RefreshWeapon
- 1.23 ResetGlobalAISettings
- 1.24 SelectBestWeapon
- 1.25 SelectBestWeaponTimer
- 1.26 SetAmmoTypeStr
- 1.27 ShouldFireWeapon
- 1.28 ShouldSwitchToBestWeapon
- 1.29 SplashDamageAttack
- 1.30 StopFiring
- 1.31 SupportsWeapon
- 1.32 SupportsWeaponAltFire
- 1.33 SupportsWeaponFire
- 1.34 TrySplashDamageAttack
- 1.35 UpdateOrders
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Instance functions[edit]
AddWeaponTimers[edit]
AllowPickupWeaponSwitch[edit]
Overrides: AIController.AllowPickupWeaponSwitch
ChangedWeapon[edit]
Overrides: Controller.ChangedWeapon
CheckCurrentWeapon[edit]
CheckCurrentWeaponTimer[edit]
EnemyAcquired[edit]
Overrides: U2NPCControllerBasic.EnemyAcquired
FireAt[edit]
Overrides: U2NPCControllerBasic.FireAt
FireShot[edit]
Overrides: U2NPCControllerBasic.FireShot
GetAttackRating[edit]
Overrides: U2NPCControllerShared.GetAttackRating
GetAttackStyle[edit]
Overrides: U2NPCControllerBasic.GetAttackStyle
GetCurrentFireRate[edit]
Overrides: U2NPCControllerBasic.GetCurrentFireRate
GetDefenseStyle[edit]
Overrides: U2NPCControllerBasic.GetDefenseStyle
GetFireRating[edit]
Overrides: U2NPCControllerShared.GetFireRating
GetNumWeapons[edit]
Overrides: U2NPCController.GetNumWeapons
GetReactionToEnemy[edit]
Overrides: U2NPCControllerBasic.GetReactionToEnemy
GetSpecifiedFireRate[edit]
Overrides: U2NPCControllerBasic.GetSpecifiedFireRate
HasInstantHitAttack[edit]
Overrides: U2NPCControllerBasic.HasInstantHitAttack
IsFiring[edit]
Overrides: U2NPCControllerBasic.IsFiring
IsPreparedToFire[edit]
Overrides: U2NPCControllerBasic.IsPreparedToFire
NotifyAddInventory[edit]
Overrides: Controller.NotifyAddInventory
NotifyRemoveInventory[edit]
Overrides: Controller.NotifyRemoveInventory
RefreshWeapon[edit]
Overrides: U2NPCController.RefreshWeapon
ResetGlobalAISettings[edit]
Overrides: U2NPCControllerBasic.ResetGlobalAISettings
SelectBestWeapon[edit]
SelectBestWeaponTimer[edit]
SetAmmoTypeStr[edit]
Overrides: U2NPCControllerScriptable.SetAmmoTypeStr
ShouldFireWeapon[edit]
ShouldSwitchToBestWeapon[edit]
SplashDamageAttack[edit]
Overrides: U2NPCControllerBasic.SplashDamageAttack
StopFiring[edit]
Overrides: U2NPCControllerBasic.StopFiring
SupportsWeapon[edit]
SupportsWeaponAltFire[edit]
Overrides: U2NPCController.SupportsWeaponAltFire
SupportsWeaponFire[edit]
Overrides: U2NPCController.SupportsWeaponFire
TrySplashDamageAttack[edit]
Overrides: U2NPCControllerBasic.TrySplashDamageAttack
UpdateOrders[edit]
Overrides: U2NPCControllerBasic.UpdateOrders