I love the smell of UnrealEd crashing in the morning. – tarquin
UE2:U2PlayerXMP (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> U2PawnBase >> U2PawnBasic >> U2PawnAdvanced >> U2Player >> U2PlayerMP >> U2PlayerXMP |
- Package:
- U2XMP
- Direct subclasses:
- U2PlayerXMPHeavy, U2PlayerXMPLight, U2PlayerXMPMedium
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Workfile: U2PlayerXMP.uc $ Created By: Mark Poesch Created On: 6/22/2001 $Author: Chargrove $ $Date: 8/31/02 12:44p $ $Revision: 2 $
Properties[edit]
bCommander[edit]
Type: bool
set in U2XMPGame to indicate: no pickup contraints, can operate replicators
IgnorePickupList[edit]
Type: string
Array size: 32
Pickups U2XMPGame will ignore for this Pawn
Functions[edit]
Exec functions[edit]
DropArtifact[edit]
exec function DropArtifact ()
Other instance functions[edit]
CanAccessReplicator[edit]
Died[edit]
function Died (Controller Killer, class<DamageType> DamageType, Object.Vector HitLocation, Object.Vector Momentum)
Overrides: U2Pawn.Died
FindInventoryType[edit]
Overrides: Pawn.FindInventoryType