Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:U2TeleportEffect (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- U2
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U2TeleportEffect.uc -- based on UTTeleportEffect and PawnTeleportEffect
Properties
Property group 'U2TeleportEffect'
EffectSoundStr
Type: string
Internal variables
bSpawnEffects
Type: bool
Default values
Property | Value |
---|---|
AnimSequence | All |
bNoStaticMeshCollide | True |
DrawScale | 0.2 |
DrawType | DT_StaticMesh |
EffectSound1 | Sound'U2A.Effects.Teleport' |
LifeSpan | 1.0 |
LightBrightness | 255 |
LightEffect | LE_NonIncidence |
LightHue | 170 |
LightRadius | 12 |
LightSaturation | 96 |
LightType | LT_Pulse |
RemoteRole | ROLE_SimulatedProxy |
StaticMesh | StaticMesh'VertexM.Decorations.Xmesh' |
Style | STY_Translucent |
Instance functions
Initialize
States
Explode
Modifiers: auto
Explode.BeginState
simulated event BeginState ()
Overrides: Object.BeginState (global)
Explode.Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick (global)