Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:U2WeaponAttachment (U2)
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Object >> Actor >> InventoryAttachment >> WeaponAttachment >> U2WeaponAttachment |
Contents
- Package:
- U2
- Direct subclasses:
- AssaultAttachment, CarnivalMGAttachment, EnergyCannonAttachment, EnergyPackAttachment, EnergyRifleAttachment, FieldGeneratorAttachment, FlamethrowerAttachment, GardenMGAttachment, GrenadeLauncherAttachment, JuggernautCannonAttachment, JuggernautFlamethrowerAttachment, LandMineAttachment, LaserTripMineAttachment, LowlandsGiantMortarAttachment, MortarAttachment, MultiRocketAttachment, PistolAttachment, RaptorMGAttachment, RocketAttachment, RoundHouseMGAttachment, ShotgunAttachment, SniperAttachment, TurretAttachment, WingedCannonAttachment
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Properties
Property group 'U2WeaponAttachment'
bAltRapidFire
Type: bool
bHeavy
Type: bool
bRapidFire
Type: bool
Internal variables
LitWeapon
Type: Weapon
mHitActor
Type: Actor
mHitNormal
Type: Object.Vector
Default values
Property | Value |
---|---|
DrawScale | 0.4 |
Functions
Events
PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: WeaponAttachment.PostNetBeginPlay
ThirdPersonEffects
simulated event ThirdPersonEffects ()
Overrides: WeaponAttachment.ThirdPersonEffects
Other instance functions
UpdateFiringAnim
simulated function UpdateFiringAnim ()