Always snap to grid
UE2:UDamageCharger (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 01:27, 27 July 2009 by Wormbo (Talk | contribs) (same as UT2004, minus some defprops and PostBeginPlay)
Object >> Actor >> xPickUpBase >> UDamageCharger |
Contents
Pickup base for the Double Damage power-up.
Default values[edit]
Property | Value |
---|---|
DrawType | DT_StaticMesh |
PowerUp | XPickups.UDamagePack |
SpawnHeight | 60.0 |
StaticMesh | XGame_rc.ShieldChargerMesh |
Texture | None |