I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE2:UDamageCharger (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> xPickUpBase >> UDamageCharger |
Contents
Pickup base for the Double Damage power-up.
Default values
Property | Value |
---|---|
DrawType | DT_StaticMesh |
PowerUp | XPickups.UDamagePack |
SpawnHeight | 60.0 |
StaticMesh | XGame_rc.ShieldChargerMesh |
Texture | None |