UE2:UT2K4SP_LadderLoading (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
UT2004 Object >> Actor >> Vignette >> UT2K4LoadingPageBase >> UT2K4SP_LadderLoading
Package:
GUI2K4

Single Player loading screen (rewrite)

Written by Michiel Hendriks (c) 2003, Epic Games, Inc. All Rights Reserved

Properties

Blue

Type: Object.Color


Default value:

Member Value
A 255
B 255
G 64
R 64

CharFrame

Type: Material

The frame around all players

Default value: Material'InterfaceContent.Menu.CharFrame_Final'

EnemyPlayers

Type: array<string>

local storage to calculate the team stats

ETI

Type: UnrealTeamInfo


GP

Type: UT2K4GameProfile


ImageFrame

Type: Material


Default value: Material'2K4Menus.Controls.sectionback'

LeaderFrame

Type: Material

The frame to use for the team leader

Default value: Material'InterfaceContent.Menu.CharFrame_Final'

LoadingMessage

Type: string

Modifiers: localized


Default value: "loading"

MapScreenshot

Type: Material


MI

Type: UT2K4MatchInfo


MysteryPlayer

Type: Material

the image to use for mystery players

Default value: Material'PlayerPictures.cDefault'

NumTeamMates

Type: int

number of team mates, if any

PlayerList

Type: array<xUtil.PlayerRecord>


Red

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 0
R 255

StatNames

Type: string

Array size: 5

Modifiers: localized


Default value, index 0: "VS"

Default value, index 1: "Accuracy"

Default value, index 2: "Aggressiveness"

Default value, index 3: "Agility"

Default value, index 4: "Tactics"

TeamPlayers

Type: array<string>

local storage to calculate the team stats

White

Type: Object.Color


Default value:

Member Value
A 255
B 255
G 255
R 255

Yellow

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 255
R 255

Functions

Events

init

simulated event init ()

Overrides: Vignette.Init


Other instance functions

AddBackground

simulated function AddBackground ()

Add a backgroun image

AddEnemyInfo

simulated function AddEnemyInfo ()

Add enemy team symbol and player

AddMatchInfo

simulated function AddMatchInfo ()

Add match info

AddPlayerCircle

simulated function AddPlayerCircle ()

Draw the player portaits in a circle (square)

AddTeamBar

simulated function AddTeamBar (int TeamId, string TeamIconName, out array<stringCrew, float top, Object.Color TeamColor, optional bool bNameUp)

The actual drawing of the team info

AddTeamCompare

simulated function AddTeamCompare ()

Team stats

AddTeamInfo

simulated function AddTeamInfo ()

Add own team symbol and players

getPlayerPortrait

simulated function Material getPlayerPortrait (string playerName)