Mostly Harmless

UE2:UT2K4SP_LadderLoading (UT2004)

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UT2004 Object >> Actor >> Vignette >> UT2K4LoadingPageBase >> UT2K4SP_LadderLoading
Package: 
GUI2K4

Single Player loading screen (rewrite)

Written by Michiel Hendriks (c) 2003, Epic Games, Inc. All Rights Reserved

Properties[edit]

Blue[edit]

Type: Object.Color


Default value:

Member Value
A 255
B 255
G 64
R 64

CharFrame[edit]

Type: Material

The frame around all players

Default value: Material'InterfaceContent.Menu.CharFrame_Final'

EnemyPlayers[edit]

Type: array<string>

local storage to calculate the team stats

ETI[edit]

Type: UnrealTeamInfo


GP[edit]

Type: UT2K4GameProfile


ImageFrame[edit]

Type: Material


Default value: Material'2K4Menus.Controls.sectionback'

LeaderFrame[edit]

Type: Material

The frame to use for the team leader

Default value: Material'InterfaceContent.Menu.CharFrame_Final'

LoadingMessage[edit]

Type: string

Modifiers: localized


Default value: "loading"

MapScreenshot[edit]

Type: Material


MI[edit]

Type: UT2K4MatchInfo


MysteryPlayer[edit]

Type: Material

the image to use for mystery players

Default value: Material'PlayerPictures.cDefault'

NumTeamMates[edit]

Type: int

number of team mates, if any

PlayerList[edit]

Type: array<xUtil.PlayerRecord>


Red[edit]

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 0
R 255

StatNames[edit]

Type: string

Array size: 5

Modifiers: localized


Default value, index 0: "VS"

Default value, index 1: "Accuracy"

Default value, index 2: "Aggressiveness"

Default value, index 3: "Agility"

Default value, index 4: "Tactics"

TeamPlayers[edit]

Type: array<string>

local storage to calculate the team stats

White[edit]

Type: Object.Color


Default value:

Member Value
A 255
B 255
G 255
R 255

Yellow[edit]

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 255
R 255

Functions[edit]

Events[edit]

init[edit]

simulated event init ()

Overrides: Vignette.Init


Other instance functions[edit]

AddBackground[edit]

simulated function AddBackground ()

Add a backgroun image

AddEnemyInfo[edit]

simulated function AddEnemyInfo ()

Add enemy team symbol and player

AddMatchInfo[edit]

simulated function AddMatchInfo ()

Add match info

AddPlayerCircle[edit]

simulated function AddPlayerCircle ()

Draw the player portaits in a circle (square)

AddTeamBar[edit]

simulated function AddTeamBar (int TeamId, string TeamIconName, out array<stringCrew, float top, Object.Color TeamColor, optional bool bNameUp)

The actual drawing of the team info

AddTeamCompare[edit]

simulated function AddTeamCompare ()

Team stats

AddTeamInfo[edit]

simulated function AddTeamInfo ()

Add own team symbol and players

getPlayerPortrait[edit]

simulated function Material getPlayerPortrait (string playerName)