I'm a doctor, not a mechanic
UE2:UT2SP_LadderLoading (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Vignette >> UT2LoadingPageBase >> UT2SP_LadderLoading |
Contents
- Package:
- XInterface
- This class in other games:
- UT2003
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Properties[edit]
Blue[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 64 |
R | 64 |
Box[edit]
Type: Material
Default value: Material'InterfaceContent.Menu.BorderBoxD'
CharFrame[edit]
Type: Material
Default value: Material'InterfaceContent.Menu.CharFrame_Final'
EnemyTeamInfo[edit]
Type: UnrealTeamInfo
GameProf[edit]
Type: UT2003GameProfile
LoadingMessage[edit]
Type: string
Modifiers: localized
Default value: "Loading..."
myMatchInfo[edit]
Type: MatchInfo
PlayerList[edit]
Type: array<xUtil.PlayerRecord>
Red[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 255 |
StatNames[edit]
Type: string
Array size: 5
Modifiers: localized
Default value, index 0: "VS"
Default value, index 1: "Accuracy"
Default value, index 2: "Aggressiveness"
Default value, index 3: "Agility"
Default value, index 4: "Tactics"
White[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
Yellow[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 255 |
R | 255 |
Functions[edit]
Events[edit]
init[edit]
simulated event init ()
Overrides: Vignette.Init
Other instance functions[edit]
AddBackground[edit]
simulated function AddBackground ()
AddLoading[edit]
simulated function AddLoading ()
AddOpponentRoster[edit]
simulated function AddOpponentRoster ()
AddPlayerRoster[edit]
simulated function AddPlayerRoster ()
AddTeamBar[edit]
simulated function AddTeamBar (int TeamId, string TeamIconName, out array<string> Crew, float top, Object.Color TeamColor, optional bool bNameUp)
AddTeamCompare[edit]
simulated function AddTeamCompare ()
AddTitle[edit]
simulated function AddTitle ()
FindPlayerInPlayerList[edit]
simulated function xUtil.PlayerRecord FindPlayerInPlayerList (string playername)