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UE2:UT2SP_LadderLoading (UT2003)

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UT2003 Object >> Actor >> Vignette >> UT2LoadingPageBase >> UT2SP_LadderLoading
Package: 
XInterface
This class in other games:
UT2004

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Properties[edit]

Blue[edit]

Type: Object.Color


Default value:

Member Value
A 255
B 255
G 64
R 64

Box[edit]

Type: Material


Default value: Material'InterfaceContent.Menu.BorderBoxD'

CharFrame[edit]

Type: Material


Default value: Material'InterfaceContent.Menu.CharFrame_Final'

EnemyTeamInfo[edit]

Type: UnrealTeamInfo


GameProf[edit]

Type: UT2003GameProfile


LoadingMessage[edit]

Type: string

Modifiers: localized


Default value: "Loading..."

myMatchInfo[edit]

Type: MatchInfo


PlayerList[edit]

Type: array<xUtil.PlayerRecord>


Red[edit]

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 0
R 255

StatNames[edit]

Type: string

Array size: 5

Modifiers: localized


Default value, index 0: "VS"

Default value, index 1: "Accuracy"

Default value, index 2: "Aggressiveness"

Default value, index 3: "Agility"

Default value, index 4: "Tactics"

White[edit]

Type: Object.Color


Default value:

Member Value
A 255
B 255
G 255
R 255

Yellow[edit]

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 255
R 255

Functions[edit]

Events[edit]

init[edit]

simulated event init ()

Overrides: Vignette.Init


Other instance functions[edit]

AddBackground[edit]

simulated function AddBackground ()


AddLoading[edit]

simulated function AddLoading ()


AddOpponentRoster[edit]

simulated function AddOpponentRoster ()


AddPlayerRoster[edit]

simulated function AddPlayerRoster ()


AddTeamBar[edit]

simulated function AddTeamBar (int TeamId, string TeamIconName, out array<stringCrew, float top, Object.Color TeamColor, optional bool bNameUp)


AddTeamCompare[edit]

simulated function AddTeamCompare ()


AddTitle[edit]

simulated function AddTitle ()


FindPlayerInPlayerList[edit]

simulated function xUtil.PlayerRecord FindPlayerInPlayerList (string playername)