There is no spoon
UE2:UseTrigger (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
UseTrigger: if a player stands within proximity of this trigger, and hits Use, it will send Trigger/UnTrigger to actors whose names match 'EventName'.
Properties
Property group 'UseTrigger'
Message
Type: string
Modifiers: localized
Events
Touch
event Touch (Actor Other)
Overrides: Actor.Touch
UsedBy
event UsedBy (Pawn user)
Overrides: Actor.UsedBy