UE2:UseTrigger (UT2004)

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UT2004 Object >> Actor >> Triggers >> UseTrigger
Package:
Engine
This class in other games:

UseTrigger: if a player stands within proximity of this trigger, and hits Use, it will send Trigger/UnTrigger to actors whose names match 'EventName'.

Properties

Property group 'UseTrigger'

Message

Type: string

Modifiers: localized


Functions

Events

Touch

event Touch (Actor Other)

Overrides: Actor.Touch


UsedBy

event UsedBy (Pawn user)

Overrides: Actor.UsedBy


Other instance functions

SelfTriggered

function bool SelfTriggered ()

Overrides: Actor.SelfTriggered