The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE2:VampireGameRules (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
Property group 'VampireGameRules'
ConversionRatio
Type: float
Default value: 0.5
Instance functions
GetServerDetails
function GetServerDetails (out GameInfo.ServerResponseLine ServerState)
Overrides: GameRules.GetServerDetails
NetDamage
function int NetDamage (int OriginalDamage, int Damage, Pawn injured, Pawn instigatedBy, Object.Vector HitLocation, out Object.Vector Momentum, class<DamageType> DamageType)
Overrides: GameRules.NetDamage