Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:VaseFragment (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Effects >> Fragment >> U2Fragment >> VaseFragment |
- Package:
- U2
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VaseFragment.uc (from UnrealShare.Fragment1)
Default values
Property | Value |
---|---|
bNoStaticMeshCollide | True |
DrawType | DT_StaticMesh |
Fragments[0] | StaticMesh'VertexM.Decorations.Xmesh' |
Fragments[1] | StaticMesh'VertexM.Decorations.Xmesh' |
Fragments[2] | StaticMesh'VertexM.Decorations.Xmesh' |
Fragments[3] | StaticMesh'VertexM.Decorations.Xmesh' |
Fragments[4] | StaticMesh'VertexM.Decorations.Xmesh' |
Fragments[5] | StaticMesh'VertexM.Decorations.Xmesh' |
Fragments[6] | StaticMesh'VertexM.Decorations.Xmesh' |
ImpactSound | Sound'U2A.Effects.GlassTink1' |
LifeSpan | 9.0 |
numFragmentTypes | 7 |
StaticMesh | StaticMesh'VertexM.Decorations.Xmesh' |
Instance functions
CalcVelocity
simulated function CalcVelocity (Object.Vector Momentum)
Overrides: Fragment.CalcVelocity