I love the smell of UnrealEd crashing in the morning. – tarquin

UE2:Vehicle instance functions (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2 Object >> Actor >> Pawn >> Vehicle (instance functions)
Vehicle instance functions in other games:
UT2004, UT3, UDK

Instance functions

ClientKDriverEnter

simulated function ClientKDriverEnter (PlayerController pc, int PassengerNum, Pawn p)


ClientKDriverLeave

simulated function ClientKDriverLeave (PlayerController pc, Object.Rotator exitLookDir)


CreateShadow

simulated function CreateShadow ()

Overrides: Pawn.CreateShadow


DoSprint

function DoSprint ()


FaceRotation

simulated function FaceRotation (Object.Rotator NewRotation, float DeltaTime)

Overrides: Pawn.FaceRotation


fire

function fire (optional float F)

Overrides: Pawn.Fire


GetDisplayName

function interface string GetDisplayName ()


GetPassengerClassIndex0

function interface int GetPassengerClassIndex0 ()


GetPassengerClassIndex1

function interface int GetPassengerClassIndex1 ()


GetPassengerClassIndex2

function interface int GetPassengerClassIndex2 ()


GetPassengerEnabled0

function interface bool GetPassengerEnabled0 ()

Overrides: Pawn.GetPassengerEnabled0


GetPassengerEnabled1

function interface bool GetPassengerEnabled1 ()

Overrides: Pawn.GetPassengerEnabled1


GetPassengerEnabled2

function interface bool GetPassengerEnabled2 ()

Overrides: Pawn.GetPassengerEnabled2


GetPassengerIconIndex0

function interface int GetPassengerIconIndex0 ()


GetPassengerIconIndex1

function interface int GetPassengerIconIndex1 ()


GetPassengerIconIndex2

function interface int GetPassengerIconIndex2 ()


GetPassengerName0

function interface string GetPassengerName0 ()


GetPassengerName1

function interface string GetPassengerName1 ()


GetPassengerName2

function interface string GetPassengerName2 ()


GetPlayerClassIndex

function interface int GetPlayerClassIndex ()

Overrides: Pawn.GetPlayerClassIndex


GetWeaponBoneFor

function name GetWeaponBoneFor (Inventory I)

Overrides: Pawn.GetWeaponBoneFor


IsPassenger

function bool IsPassenger (Controller C)


KDriverEnter

function KDriverEnter (Pawn p, int PassengerNum)


KDriverLeave

function bool KDriverLeave (int PassengerNumber, bool bForceLeave)


NotifyEndGame

function NotifyEndGame ()

Overrides: Pawn.NotifyEndGame


SetTeam

function SetTeam (int NewTeam)

Overrides: Pawn.SetTeam


SetThirdPersonViewMode

simulated function SetThirdPersonViewMode (PlayerController pc)


SetUsability

function SetUsability (int PassengerNum)


Smack

function Smack (Actor Other)


SpecialCalcView

simulated function bool SpecialCalcView (out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation)

Overrides: Pawn.SpecialCalcView


TryToDrive

function TryToDrive (Pawn p, int PassengerLocation)


UnsetUsability

function UnsetUsability (int PassengerNum)


VehicleCeaseFire

function VehicleCeaseFire (int PassengerNumber, bool bWasAltFire)


VehicleFire

function VehicleFire (int PassengerNumber, bool bWasAltFire)