My program doesn't have bugs. It just develops random features.

UE2:VoicePack (UT2003)

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UT2003 Object >> Actor >> Info >> VoicePack
Package: 
Engine
Direct subclass:
TeamVoicePack
This class in other games:
RTNP, U1, UT, UE2Runtime, U2, U2XMP, UT2004

VoicePack.

Default values[edit]

Property Value
LifeSpan 10.0

Functions[edit]

Static functions[edit]

GetMessageIndex[edit]

static function byte GetMessageIndex (name PhraseName)


PickRandomTauntFor[edit]

static function int PickRandomTauntFor (Controller C, bool bNoMature, bool bNoHumanOnly)


PlayerSpeech[edit]

static function PlayerSpeech (name Type, int Index, string Callsign, Actor PackOwner)


Instance functions[edit]

ClientInitialize[edit]

function ClientInitialize (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageIndex)