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UE2:VotingReplicationInfo internal variables (UT2004)

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;Other member categories for this class::instance functions

Internal variables[edit]

AddID[edit]

Type: string


Default value: "add"

bDebugLog[edit]

Type: bool

Modifiers: config


bKickVote[edit]

Type: bool

Kick voting enabled

bMapVote[edit]

Type: bool

Map voting enabled

bMatchSetup[edit]

Type: bool

MatchSetup enabled

bMatchSetupAccepted[edit]

Type: bool

owner has accept the current match settings

bMatchSetupPermitted[edit]

Type: bool

owner is logged in as a MatchSetup user.

bSendingMatchSetup[edit]

Type: bool

currently sending match setup stuff to client

bWaitingForReply[edit]

Type: bool

used in replication

CompleteID[edit]

Type: string


Default value: "done"

CountDown[edit]

Type: int


CurrentGameConfig[edit]

Type: int


DemoRecID[edit]

Type: string


Default value: "demorec"

FailedID[edit]

Type: string


Default value: "failed"

GameConfig[edit]

Type: array<VotingHandler.MapVoteGameConfigLite>

game types

GameConfigCount[edit]

Type: int

total count of game types

GameTypeID[edit]

Type: string


Default value: "game"

GameVote[edit]

Type: int

Index of the Game type that the owner has voted for

Default value: -1

GeneralID[edit]

Type: string


Default value: "general"

KickVote[edit]

Type: int

PlayerID of the that the owner has voted against to kick

Default value: -1

KickVoteCount[edit]

Type: array<VotingHandler.KickVoteScore>

holds vote counts

lmsgNotAllAccepted[edit]

Type: string

Modifiers: localized


Default value: "You have Accepted the current settings, Waiting for other users to accept."

lmsgSavedAsDefaultSuccess[edit]

Type: string

Modifiers: localized


Default value: "Profile was saved as default successfully"

LoginID[edit]

Type: string


Default value: "login"

MapCount[edit]

Type: int

total count of maps

MapID[edit]

Type: string


Default value: "map"

MapList[edit]

Type: array<VotingHandler.MapVoteMapList>


MapVote[edit]

Type: int

Index of the map that the owner has voted for

Default value: -1

MapVoteCount[edit]

Type: array<VotingHandler.MapVoteScore>

holds vote counts

MatchSetupID[edit]

Type: string


Default value: "matchsetup"

Mode[edit]

Type: byte

voting mode enum

MutatorID[edit]

Type: string


Default value: "mutator"

OptionID[edit]

Type: string


Default value: "option"

PlayerID[edit]

Type: int

PlayerID of the owner. Needed to match up when player disconnects and owner == none

PlayerOwner[edit]

Type: PlayerController

player this RI belongs too

RemoveID[edit]

Type: string


Default value: "remove"

SecurityLevel[edit]

Type: int

matchsetup users security level

StatusID[edit]

Type: string


Default value: "status"

TickedReplicationQueue[edit]

Type: array<TickedReplicationQueueItem>


TournamentID[edit]

Type: string


Default value: "tournament"

UpdateID[edit]

Type: string


Default value: "update"

URLID[edit]

Type: string


Default value: "url"

VH[edit]

Type: xVotingHandler


VoteCount[edit]

Type: int