Mostly Harmless
UE2:VotingReplicationInfo internal variables (UT2004)
Object >> Actor >> Info >> ReplicationInfo >> VotingReplicationInfoBase >> VotingReplicationInfo (internal variables) |
Contents
- 1 Internal variables
- 1.1 AddID
- 1.2 bDebugLog
- 1.3 bKickVote
- 1.4 bMapVote
- 1.5 bMatchSetup
- 1.6 bMatchSetupAccepted
- 1.7 bMatchSetupPermitted
- 1.8 bSendingMatchSetup
- 1.9 bWaitingForReply
- 1.10 CompleteID
- 1.11 CountDown
- 1.12 CurrentGameConfig
- 1.13 DemoRecID
- 1.14 FailedID
- 1.15 GameConfig
- 1.16 GameConfigCount
- 1.17 GameTypeID
- 1.18 GameVote
- 1.19 GeneralID
- 1.20 KickVote
- 1.21 KickVoteCount
- 1.22 lmsgNotAllAccepted
- 1.23 lmsgSavedAsDefaultSuccess
- 1.24 LoginID
- 1.25 MapCount
- 1.26 MapID
- 1.27 MapList
- 1.28 MapVote
- 1.29 MapVoteCount
- 1.30 MatchSetupID
- 1.31 Mode
- 1.32 MutatorID
- 1.33 OptionID
- 1.34 PlayerID
- 1.35 PlayerOwner
- 1.36 RemoveID
- 1.37 SecurityLevel
- 1.38 StatusID
- 1.39 TickedReplicationQueue
- 1.40 TournamentID
- 1.41 UpdateID
- 1.42 URLID
- 1.43 VH
- 1.44 VoteCount
;Other member categories for this class::instance functions
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Internal variables
AddID
Type: string
Default value: "add"
bDebugLog
Type: bool
Modifiers: config
bKickVote
Type: bool
Kick voting enabled
bMapVote
Type: bool
Map voting enabled
bMatchSetup
Type: bool
MatchSetup enabled
bMatchSetupAccepted
Type: bool
owner has accept the current match settings
bMatchSetupPermitted
Type: bool
owner is logged in as a MatchSetup user.
bSendingMatchSetup
Type: bool
currently sending match setup stuff to client
bWaitingForReply
Type: bool
used in replication
CompleteID
Type: string
Default value: "done"
CountDown
Type: int
CurrentGameConfig
Type: int
DemoRecID
Type: string
Default value: "demorec"
FailedID
Type: string
Default value: "failed"
GameConfig
Type: array<VotingHandler.MapVoteGameConfigLite>
game types
GameConfigCount
Type: int
total count of game types
GameTypeID
Type: string
Default value: "game"
GameVote
Type: int
Index of the Game type that the owner has voted for
Default value: -1
GeneralID
Type: string
Default value: "general"
KickVote
Type: int
PlayerID of the that the owner has voted against to kick
Default value: -1
KickVoteCount
Type: array<VotingHandler.KickVoteScore>
holds vote counts
lmsgNotAllAccepted
Type: string
Modifiers: localized
Default value: "You have Accepted the current settings, Waiting for other users to accept."
lmsgSavedAsDefaultSuccess
Type: string
Modifiers: localized
Default value: "Profile was saved as default successfully"
LoginID
Type: string
Default value: "login"
MapCount
Type: int
total count of maps
MapID
Type: string
Default value: "map"
MapList
Type: array<VotingHandler.MapVoteMapList>
MapVote
Type: int
Index of the map that the owner has voted for
Default value: -1
MapVoteCount
Type: array<VotingHandler.MapVoteScore>
holds vote counts
MatchSetupID
Type: string
Default value: "matchsetup"
Mode
Type: byte
voting mode enum
MutatorID
Type: string
Default value: "mutator"
OptionID
Type: string
Default value: "option"
PlayerID
Type: int
PlayerID of the owner. Needed to match up when player disconnects and owner == none
PlayerOwner
Type: PlayerController
player this RI belongs too
RemoveID
Type: string
Default value: "remove"
SecurityLevel
Type: int
matchsetup users security level
StatusID
Type: string
Default value: "status"
TickedReplicationQueue
Type: array<TickedReplicationQueueItem>
TournamentID
Type: string
Default value: "tournament"
UpdateID
Type: string
Default value: "update"
URLID
Type: string
Default value: "url"
VH
Type: xVotingHandler
VoteCount
Type: int