Mostly Harmless

UE2:VotingReplicationInfo internal variables (UT2004)

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;Other member categories for this class::instance functions

Internal variables

AddID

Type: string


Default value: "add"

bDebugLog

Type: bool

Modifiers: config


bKickVote

Type: bool

Kick voting enabled

bMapVote

Type: bool

Map voting enabled

bMatchSetup

Type: bool

MatchSetup enabled

bMatchSetupAccepted

Type: bool

owner has accept the current match settings

bMatchSetupPermitted

Type: bool

owner is logged in as a MatchSetup user.

bSendingMatchSetup

Type: bool

currently sending match setup stuff to client

bWaitingForReply

Type: bool

used in replication

CompleteID

Type: string


Default value: "done"

CountDown

Type: int


CurrentGameConfig

Type: int


DemoRecID

Type: string


Default value: "demorec"

FailedID

Type: string


Default value: "failed"

GameConfig

Type: array<VotingHandler.MapVoteGameConfigLite>

game types

GameConfigCount

Type: int

total count of game types

GameTypeID

Type: string


Default value: "game"

GameVote

Type: int

Index of the Game type that the owner has voted for

Default value: -1

GeneralID

Type: string


Default value: "general"

KickVote

Type: int

PlayerID of the that the owner has voted against to kick

Default value: -1

KickVoteCount

Type: array<VotingHandler.KickVoteScore>

holds vote counts

lmsgNotAllAccepted

Type: string

Modifiers: localized


Default value: "You have Accepted the current settings, Waiting for other users to accept."

lmsgSavedAsDefaultSuccess

Type: string

Modifiers: localized


Default value: "Profile was saved as default successfully"

LoginID

Type: string


Default value: "login"

MapCount

Type: int

total count of maps

MapID

Type: string


Default value: "map"

MapList

Type: array<VotingHandler.MapVoteMapList>


MapVote

Type: int

Index of the map that the owner has voted for

Default value: -1

MapVoteCount

Type: array<VotingHandler.MapVoteScore>

holds vote counts

MatchSetupID

Type: string


Default value: "matchsetup"

Mode

Type: byte

voting mode enum

MutatorID

Type: string


Default value: "mutator"

OptionID

Type: string


Default value: "option"

PlayerID

Type: int

PlayerID of the owner. Needed to match up when player disconnects and owner == none

PlayerOwner

Type: PlayerController

player this RI belongs too

RemoveID

Type: string


Default value: "remove"

SecurityLevel

Type: int

matchsetup users security level

StatusID

Type: string


Default value: "status"

TickedReplicationQueue

Type: array<TickedReplicationQueueItem>


TournamentID

Type: string


Default value: "tournament"

UpdateID

Type: string


Default value: "update"

URLID

Type: string


Default value: "url"

VH

Type: xVotingHandler


VoteCount

Type: int