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UE2:WA_Sentinel (UT2004)
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Object >> Actor >> InventoryAttachment >> WeaponAttachment >> xWeaponAttachment >> WA_Sentinel |
- Package:
- UT2k4Assault
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
WA_Sentinel
Properties[edit]
MuzFlash[edit]
Type: FX_SpaceFighter_3rdpMuzzle
MuzzleFlashClass[edit]
Type: class<FX_SpaceFighter_3rdpMuzzle>
Default value: Class'UT2k4Assault.FX_SpaceFighter_3rdpMuzzle'
MuzzleScale[edit]
Type: float
Default value: 1.5
Default values[edit]
Property | Value |
---|---|
bAltRapidFire | True |
bHidden | True |
bRapidFire | True |
Mesh | Mesh'Weapons.LinkGun_3rd' |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
ThirdPersonEffects[edit]
simulated event ThirdPersonEffects ()
Overrides: xWeaponAttachment.ThirdPersonEffects
Other instance functions[edit]
GetFireStart[edit]
simulated function Object.Vector GetFireStart ()