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UE2:WA_SpaceFighter (UT2004)
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Object >> Actor >> InventoryAttachment >> WeaponAttachment >> xWeaponAttachment >> WA_SpaceFighter |
Contents
- Package:
- UT2k4AssaultFull
- Direct subclass:
- WA_Turret
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
WA_SpaceFighter Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Properties[edit]
bSwitch[edit]
Type: bool
LastFireTime[edit]
Type: float
mOldHitLocation[edit]
Type: Object.Vector
MuzFlash[edit]
Type: FX_SpaceFighter_3rdpMuzzle
Array size: 2
MuzzleFlashClass[edit]
Type: class<FX_SpaceFighter_3rdpMuzzle>
Default value: Class'UT2k4Assault.FX_SpaceFighter_3rdpMuzzle'
MuzzleScale[edit]
Type: float
Default value: 1.0
OldSpawnHitCount[edit]
Type: byte
Default values[edit]
Property | Value |
---|---|
bAltRapidFire | True |
bHidden | True |
bRapidFire | True |
Mesh | Mesh'Weapons.LinkGun_3rd' |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
ThirdPersonEffects[edit]
simulated event ThirdPersonEffects ()
Overrides: xWeaponAttachment.ThirdPersonEffects
Other instance functions[edit]
GetFireStart[edit]
simulated function Object.Vector GetFireStart (float fSide)
MuzzleFlashEffect[edit]
PlayFireFX[edit]
simulated function PlayFireFX (float fSide)
UpdateHit[edit]
Overrides: WeaponAttachment.UpdateHit