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UE2:WA_SpaceFighter (UT2004)

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UT2004 Object >> Actor >> InventoryAttachment >> WeaponAttachment >> xWeaponAttachment >> WA_SpaceFighter
Package: 
UT2k4AssaultFull
Direct subclass:
WA_Turret

WA_SpaceFighter Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Properties[edit]

bSwitch[edit]

Type: bool


LastFireTime[edit]

Type: float


mOldHitLocation[edit]

Type: Object.Vector


MuzFlash[edit]

Type: FX_SpaceFighter_3rdpMuzzle

Array size: 2


MuzzleFlashClass[edit]

Type: class<FX_SpaceFighter_3rdpMuzzle>


Default value: Class'UT2k4Assault.FX_SpaceFighter_3rdpMuzzle'

MuzzleScale[edit]

Type: float


Default value: 1.0

OldSpawnHitCount[edit]

Type: byte


Default values[edit]

Property Value
bAltRapidFire True
bHidden True
bRapidFire True
Mesh Mesh'Weapons.LinkGun_3rd'

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


ThirdPersonEffects[edit]

simulated event ThirdPersonEffects ()

Overrides: xWeaponAttachment.ThirdPersonEffects


Other instance functions[edit]

GetFireStart[edit]

simulated function Object.Vector GetFireStart (float fSide)


MuzzleFlashEffect[edit]

simulated function MuzzleFlashEffect (int number, float fSide)


PlayFireFX[edit]

simulated function PlayFireFX (float fSide)


UpdateHit[edit]

function UpdateHit (Actor HitActor, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: WeaponAttachment.UpdateHit